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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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'''PvE Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=128&t=26132 E-Uni Forum Post]
'''PvE Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=128&t=26132 E-Uni Forum Post]
{{High Slots 5|hs1=Focused Modulated Medium Energy Beam I (Xray M)|hs2=Focused Modulated Medium Energy Beam I (Xray M)|hs3=Focused Modulated Medium Energy Beam I (Xray M)|hs4=Focused Modulated Medium Energy Beam I (Xray M)|hs5=Focused Modulated Medium Energy Beam I (Xray M)}}{{Mid Slots 3|ms1=10MN Afterburner I|ms2=Cap Recharger I|ms3=Cap Recharger I}}{{Low Slots 5|ls1=Medium Automated I Carapace Restoration|ls2=Armor EM Hardener I|ls3=Armor Thermic Hardener I|ls4='Skadi' Coolant System I|ls5=Reactor Control Unit I}}
{{High Slots 5|hs1=Focused Modulated Medium Energy Beam I (Xray M)|hs2=Focused Modulated Medium Energy Beam I (Xray M)|hs3=Focused Modulated Medium Energy Beam I (Xray M)|hs4=Focused Modulated Medium Energy Beam I (Xray M)|hs5=Focused Modulated Medium Energy Beam I (Xray M)}}
*Rigs:3x Medium Capacitor Control Circuit I
{{Mid Slots 3|ms1=10MN Afterburner I|ms2=Cap Recharger I|ms3=Cap Recharger I}}
{{Low Slots 5|ls1=Medium Automated I Carapace Restoration|ls2=Armor EM Hardener I|ls3=Armor Thermic Hardener I|ls4='Skadi' Coolant System I|ls5=Reactor Control Unit I}}
{{Rig Slots 3|rs1=Medium Capacitor Control Circuit I|rs2=Medium Capacitor Control Circuit I|rs3=Medium Capacitor Control Circuit I}}
{{Drone Bay|ds1=Hobgoblin I x3}}
*Hardeners are assuming Sansha rats, change as applicable.
*Hardeners are assuming Sansha rats, change as applicable.
*The CCC rigs are a worthy investment imo otherwise its really hard on cap. It requires a bit better skills to fit but Engineering 4 and Electronics 4 should still be enough. You can problably make it easier to fit using a couple of named modules. Also, named Cap Rechargers are highly recommended.
*The CCC rigs are a worthy investment imo otherwise its really hard on cap. It requires a bit better skills to fit but Engineering 4 and Electronics 4 should still be enough. You can problably make it easier to fit using a couple of named modules. Also, named Cap Rechargers are highly recommended.
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'''PvP Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=32&t=23437 E-Uni Forum Post]
'''PvP Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=32&t=22968 E-Uni Forum Post]
{{High Slots 5|hs1=Focused Medium Pulse Laser I, Multifrequency M|hs2=Focused Medium Pulse Laser I, Multifrequency M|hs3=Focused Medium Pulse Laser I, Multifrequency M|hs4=Focused Medium Pulse Laser I, Multifrequency M|hs5=Focused Medium Pulse Laser I, Multifrequency M}}
{{Mid Slots 3|ms1=10MN MicroWarpdrive I|ms2=Large Shield Extender I|ms3=Warp Disruptor I}}
{{Low Slots 5|ls1=Heat Sink I|ls2=Heat Sink I|ls3=Overdrive Injector System I|ls4=Overdrive Injector System I|ls5=Nanofiber Internal Structure I}}
{{Rig Slots 3}}
{{Drone Bay|ds1=Hobgoblin I x3}}
*5.6M, doesn't need perfect CPU/PG skills - if you're short pick up some named modules to free up CPU for either a PDS or RCU in place of one of the overdrives.
*Stable on just guns alone, 4 minutes with point, and just over 1 minute with everything on.
*DPS is about 250 with a 10k shield buffer.
 
 
 
'''PvP Beam High Skill Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=32&t=23437 E-Uni Forum Post]
{{High Slots 5|hs1=Focused Medium Beam Laser II (I carry Aurora, Multifrequency, and Radio)|hs2=Focused Medium Beam Laser II|hs3=Focused Medium Beam Laser II|hs4=Focused Medium Beam Laser II|hs5=Focused Medium Beam Laser II}}
{{Mid Slots 3|ms1=10MN MicroWarpdrive I|ms2=F-90 Positional Sensor Subroutines|ms3=Warp Disruptor II}}
{{Low Slots 5|ls1=Tracking Enhancer II|ls2=Tracking Enhancer II|ls3=Heat Sink II|ls4=Adaptive Nano Plating II|ls5=Damage Control II}}
{{Rig Slots 3}}
{{Drone Bay|ds1=Warrior II x3}}
*NOTE: Needs Engineering V and AWU IV and a 1% grid implant or AWU V
*Optimal is 17km with multifrequency, 61km with aurora
*Hits for 297 DPS with faction ammo and 192 with aurora
*Is not cap stable running either ammo, lasts about 6 and a half minutes with guns only running and less than a minute with everything on
*About 11.2k EHP
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==Maller==
==Maller==