More actions
m →Logistics: Typo, no logi love lockets here. |
m →Offgrid booster: Made it more clear what the minimum requirement for a booster in our setup is. |
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* Provide the fleet with [[Warfare links]] bonuses. | * Provide the fleet with [[Warfare links]] bonuses. | ||
''Requirements:'' | ''Requirements:'' | ||
* Battlecruiser | * Battlecruiser (minimum), Strategic Cruiser or Command Ships (preferable). | ||
* Able to fit 5 tech two links and use a Mindlink implant (see the [[Anatomy_of_Incursions#Offgrid_boosts|offgrid boosts]] section on '''Anatomy of Incursions''' for more details). | |||
* Able to safely stay in space, uncloaked, links running (cannot be at war). | * Able to safely stay in space, uncloaked, links running (cannot be at war). | ||
<p>'''<font size=2>Ways to improve</font>'''</p> | <p>'''<font size=2>Ways to improve</font>'''</p> | ||
''Skills:'' | ''Skills:'' | ||
* Train Command Ships or Defensive Subsystem for Strategic Cruisers. | * Train Command Ships or Defensive Subsystem for Strategic Cruisers. | ||
* Train Wing Command and Fleet Command to allow for multiple boosters. | * Train {{sk|Wing Command}} and {{sk|Fleet Command}} to allow for multiple boosters. | ||
''Ships & Modules:'' | ''Ships & Modules:'' | ||
* Fit more '''Command Processor I''' modules in order to run 6 or 7 links. | |||
* Fit Command Processor I modules in order to run | |||
* Upgrade to a Strategic Cruiser or a Command Ship. | * Upgrade to a Strategic Cruiser or a Command Ship. | ||
''Gameplay:'' | ''Gameplay:'' | ||
* Find a suitable place to boost from, orbiting a station/gate (easiest to dock/jump), in a safespot (less visible) or some other place of your choosing. | * Find a suitable place to boost from, orbiting a station/gate (easiest to dock/jump), in a safespot (less visible) or some other place of your choosing. | ||
* | * For a 6th or 7th link, fit extra links based on what the fleet needs. | ||
* For larger sites, like assaults, headquarters and mothership sites, it makes sense to combine the primary booster with a secondary booster. A [[Damnation]] with an Imperial Navy Warfare Mindlink implant would make an excellent choice for a secondary booster, adding maxed armour (just the resist link) and information boosts. | ** If you use target painters the '''Information Warfare link - Electronic Superiority''' link will help increase target painter efficiency. | ||
** If you're running assaults without a second booster, the '''Information Warfare link - Sensor Integrity''' link will improve locking range. | |||
** If you don't have target painters the '''Skirmish Warfare Link - Rapid Deployment''' link will improve afterburner and microwarpdrive speeds. | |||
* For larger sites, like assaults, headquarters and mothership sites, it makes sense to combine the primary booster with a secondary booster. A [[Damnation]] or a [[Legion]] with an Imperial Navy Warfare Mindlink implant would make an excellent choice for a secondary booster, adding maxed armour (just the resist link) and information boosts. | |||
* This role isn't paid by game mechanics, but rely on [[Roles_in_Incursions#Unpaid_roles_and_tipping|tips]] to be compensated for their work. | * This role isn't paid by game mechanics, but rely on [[Roles_in_Incursions#Unpaid_roles_and_tipping|tips]] to be compensated for their work. | ||