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Skills and learning: Difference between revisions

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===Training Time===
===Training Time===
'''(Primary and secondary attributes and their effect on SP/time; learning skills; implants (link implants page) and remaps; Rank/training time multiplier)'''
So, how is the time it takes you to train a particular skill calculated? The number of skill points necessary to train a skill is determined by the skill's '''rank''', also known as its '''training time multiplier''', while the rate at which you get new skill points is determined by your '''attributes'''.
 
====Training Time Multipliers====
 
The base numbers of skill points required to train a skill with a training time multiplier of 1x (like [http://wiki.eveonline.com/en/wiki/Navigation Navigation], for example) go like this:
 
* Level I: 250
* Level II: 1,414
* Level III: 8,000
* Level IV: 45,255
* Level V: 256,000
 
When training from one level to the next you start with the skill points you accumulated training the previous level -- so, for example, if you start training Navigation IV, you will already have 8,000 SP in the skill and will need to train 37,255 more SP to move from III to IV.
 
If a skill has a training multiplier higher than 1, the numbers of SP required for each level are multiplied by that number. So, for example, [http://wiki.eveonline.com/en/wiki/Evasive_Maneuvering Evasive Maneuvering] has a training time multiplier of 2x, and you need to accumulate 500 SP to train it to I, 2,828 SP to train it to II and so forth.
 
The better the benefits of a skill or the equipment it lets you use, the higher its training time multiplier, or 'rank' as it's sometimes called, tends to be. [http://wiki.eveonline.com/en/wiki/Amarr_Titan Amarr Titan], for example, has a x16 training multiplier -- you need to accumulate 4,096,000 SP to train it to V.
 
====Attributes====
 
Ever skill has a primary and a secondary attribute: [http://wiki.eveonline.com/en/wiki/Navigation Navigation], for example, lists Intelligence as its primary attribute and Perception as its secondary attribute. When you start training a skill, your numbers for its primary and secondary attributes are plugged into the following equation:
 
'''(equation; learning skills; implants (link implants page) and remaps;)'''


===Your Medical Clone===
===Your Medical Clone===