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== Skill progression == | |||
===== Logistics ===== | |||
Progression for logistics is practically an intertwined mess of both fit and skill progression, as skills like {{sk|Logistics|V}} and all the support skills all play a vital role. The more powerful tech two remote shield boosters require better fitting skills and utility modules require more cap, at the same time you want to use less fitting modules to free up room for even more utility modules while still keeping a good enough tank. | |||
See [[Preparing for Incursions#Minimum skills for logistics|minimum]] and [[Preparing for Incursions#Recommended skills for logistics|recommended skills]] for a list of specific skills to train early on. | |||
===== Damage dealers ===== | |||
Most of the progression in terms of skill for damage dealers surrounds gunnery and drones, but also to some extent capacitor management and fitting skills. Skill progression for damage dealers are completely disjointed and separate from ship progression due to the fact that you'll perform better in a pirate faction than you would in a tech one hull no matter what your skills are. So as your skills improve you'll progress the same regardless if it's in a fancy ship or your old but trustworthy tech one battleship. | |||
See [[Preparing for Incursions#Minimum skills for damage dealers|minimum]] and [[Preparing for Incursions#Recommended skills for damage dealers|recommended skills]] for a list of specific skills to train early on. | |||
{| | |||
| valign="top" | {{icon|turret new|64}} | |||
| {{co|coral|Tech two weapons}} | |||
As soon as you have the skills for it, toss away those old meta turrets and replace them with your tech two turrets of choice. All ships, tech one battleships as well as pirate faction battleships benefit greatly from the much more powerful tech two turrets (and their advanced ammunition). | |||
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| valign="top" | {{icon|drones|64}} | |||
| {{co|coral|Improved drone skills}} | |||
There are several drone-related skills to help improve your performance. First training into '''medium drones''' and improving drone control range, then general '''drone support''' and '''specialization''' skills. Later on you might train '''heavy drones''' for headquarter sites or '''sentry drones''' for vanguard sites. | |||
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| valign="top" | [[image:icon_cogs.png|64px|link=]] | |||
| {{co|coral|Capacitor management}} | |||
Some skills improved basic capacitor regeneration, others reduce capacitor usage instead. Some ships will have little to no issues with cap, while others are much more subjective to it and requires very high skills. Implants play a small role in this as well, so your mileage will vary here depending on your skills, ship, fit and implants. | |||
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