Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
Line 281: Line 281:
| {{co|coral|Fitting skills}}
| {{co|coral|Fitting skills}}


Early on everything fits and you have few issues, but as you move into more advanced fits or fits for assaults and up things change. Long range weapons and propulsion modules might require you to train {{sk|Power Grid Management|V}}, {{sk|CPU Management|V}}, {{sk|Weapon Upgrades|V}} and {{sk|Advanced Weapon Upgrades|IV}} (sometimes V) to make them fit. This varies from ship to ship and it's very obvious when trying to fit your ship if you need to train this or not.
Long range weapons and propulsion modules in particular put a lot of strain on your '''power grid''' while tech two weapons and damage upgrades require a lot of '''CPU'''. This is not an issue early on, but as you move into assaults and headquarters, you might need to train skills that reduce the powergrid and CPU requirements as well as improving the base output of your ship.
|}
|}