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| {{co|coral|Fitting skills}} | | {{co|coral|Fitting skills}} | ||
Long range weapons and propulsion modules in particular put a lot of strain on your '''power grid''' while tech two weapons and damage upgrades require a lot of '''CPU'''. This is not an issue early on, but as you move into assaults and headquarters, you might need to train skills that reduce the powergrid and CPU requirements as well as improving the base output of your ship. | |||
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