More actions
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{{quote|... will free up an extra midslot.}} | {{quote|... will free up an extra midslot.}} | ||
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot. | If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot. | ||
Here's an example of a [[Machariel]] fit according to that principle. | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Machariel | | ship=Machariel | ||
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| mid2name=Pithum C-Type EM Ward Amplifier | | mid2name=Pithum C-Type EM Ward Amplifier | ||
| mid2typeID=19215 | | mid2typeID=19215 | ||
| rig1name | | rig1name=Large Anti-Thermal Screen Reinforcer I | ||
| rig1typeID=26082 | |||
| rig2name=Large Projectile Burst Aerator II | |||
| | | rig2typeID=26430 | ||
| | |||
| | |||
| low2name=open | | low2name=open | ||
| low3name=open | | low3name=open | ||
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| version=Vanguard 1.0 | | version=Vanguard 1.0 | ||
| showTOC=N | | showTOC=N | ||
| shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1 | | shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1:: | ||
| fleetup= | | fleetup= | ||
}} | }} | ||
== Optimal == | == Optimal == | ||
{{quote|... gives you maximum damage and will free up two extra midslots.}} | {{quote|... gives you maximum damage and will free up two extra midslots.}} | ||
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the | If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the more costly deadspace hardeners. The [[Fitting_principles#Electromagnetic_rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up two extra midslots. | ||
Here's an example of a [[Vindicator]] fit according to that principle. | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
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| fleetup= | | fleetup= | ||
}} | }} | ||
= Skill progression = | = Skill progression = | ||
For the most part skill progression is as simple as just topping off the '''minimum''' skills you needed to get ready and perhaps train a couple of new skills to be able to use a different set of drones or a situational module. There are however some differences between skill progression for logistics and damage dealers. | For the most part skill progression is as simple as just topping off the '''minimum''' skills you needed to get ready and perhaps train a couple of new skills to be able to use a different set of drones or a situational module. There are however some differences between skill progression for logistics and damage dealers. | ||