Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
Line 147: Line 147:
{{quote|... will free up an extra midslot.}}
{{quote|... will free up an extra midslot.}}
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot.
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Fitting_principles#Thermal_rig|advanced thermal rig setup]] from the '''fitting principles''' page will free up an extra midslot.
Here's an example of a [[Machariel]] fit according to that principle.
{{ShipFitting
{{ShipFitting
| ship=Machariel
| ship=Machariel
Line 158: Line 160:
| mid2name=Pithum C-Type EM Ward Amplifier
| mid2name=Pithum C-Type EM Ward Amplifier
| mid2typeID=19215
| mid2typeID=19215
| rig1name=Large Projectile Burst Aerator II
| rig1name=Large Anti-Thermal Screen Reinforcer I
| rig1typeID=26430
| rig1typeID=26082
| rig2name=Large Anti-Thermal Screen Reinforcer I
| rig2name=Large Projectile Burst Aerator II
| rig2typeID=26082
| rig2typeID=26430
| drone1name=Ogre II x4
| drone1typeID=2446
| drone2name=Hobgoblin II x5
| drone2typeID=2456
| drone3name=Garde II x4
| drone3typeID=28211
| low2name=open
| low2name=open
| low3name=open
| low3name=open
Line 200: Line 196:
| version=Vanguard 1.0
| version=Vanguard 1.0
| showTOC=N
| showTOC=N
| shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1:2446;4:2456;5:28211;4::
| shipDNA=17738:2048;1:4349;1:19215;1:26430;1:26082;1::
| fleetup=
| fleetup=
}}
}}
== Optimal ==
== Optimal ==
{{quote|... gives you maximum damage and will free up two extra midslots.}}
{{quote|... gives you maximum damage and will free up two extra midslots.}}
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the most costly deadspace hardeners. The [[Fitting_principles#Electromagnetic_rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up two extra midslots.
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the more costly deadspace hardeners. The [[Fitting_principles#Electromagnetic_rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up two extra midslots.
 
Here's an example of a [[Vindicator]] fit according to that principle.
{{ShipFitting
{{ShipFitting
| ship=Vindicator
| ship=Vindicator
Line 253: Line 251:
| fleetup=
| fleetup=
}}
}}
= Skill progression =
= Skill progression =
For the most part skill progression is as simple as just topping off the '''minimum''' skills you needed to get ready and perhaps train a couple of new skills to be able to use a different set of drones or a situational module. There are however some differences between skill progression for logistics and damage dealers.  
For the most part skill progression is as simple as just topping off the '''minimum''' skills you needed to get ready and perhaps train a couple of new skills to be able to use a different set of drones or a situational module. There are however some differences between skill progression for logistics and damage dealers.