More actions
Add building section + misc, rename Colonies to Colony Management, try to split Industry vs Colonies better |
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** You cannot attack another player's on-planet assets. | ** You cannot attack another player's on-planet assets. | ||
* What do you get out of investing time in PI | * What do you get out of investing time in PI | ||
== Skills == | == Skills == | ||
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* [[Skills:Science#Planetology|Planetology]] - ''? Effect ?'' | * [[Skills:Science#Planetology|Planetology]] - ''? Effect ?'' | ||
* [[Skills:Science#Advanced Planetology|Advanced Planetology]] - ''? Effect ?'' | * [[Skills:Science#Advanced Planetology|Advanced Planetology]] - ''? Effect ?'' | ||
== Planets == | == Planets == | ||
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Needs tables and correlation to the [[Planets]] info. | Needs tables and correlation to the [[Planets]] info. | ||
== Planetary Buildings == | |||
''For more details, see [[Planetary Buildings]]'' | |||
To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. At a glance, the following structures exist: | |||
* [[Planetary Buildings#Command Centers|Command Centers]] - The first building you must construct, deployed from orbit. Ranges in quality from basic to elite, providing more CPU and Powergrid per level. Can store a small amount of material and offers a simple rocket launch mechanism by which you can ship said materials to orbit. | |||
* [[Planetary Buildings#Extractors|Extractors]] - Just as the name implies this structure extracts a resource from the planet it is on. You have to pick the resource type for the extractor as you build it, and must provide a route for the raw material to travel once extracted, lest it be lost. Additionally, you must manually initiate the extraction of a particular "seam" of the resource and submit your action before extraction begins. | |||
* [[Planetary Buildings#Processors|Processors]]- These come in three different types, [[Planetary Buildings#Basic_Industry_Facility|Basic]], [[Planetary Buildings#Advanced Industry Facility|Advanced]], and [[Planetary Buildings#High Tech Production Plant |High Tech]]. Each takes a set of raw materials and/or processed goods to produce a product of a specific tier. | |||
* [[Planetary Buildings#Storage Facilities|Storage Facilities]] - About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system. | |||
* [[Planetary Buildings#Launchpad|Launchpad]] - A building dedicated to moving materials and goods to and from the planet. Similar in function to the rocket launch function of the Command Center, but superior as it is connected to a Cargo Link in orbit above the planet, from where the owner can import and export goods. Very costly, however. | |||
* [[Planetary Buildings#Planetary Links|Planetary Links]] - These can essentially be thought of as railroads, connecting different structures. In addition to being built (which has a base cost plus a distance cost) actual routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m3 per hour and can be upgraded. | |||
== Industry == | == Industry == | ||
''For more details, see [[Planetary Industry]]'' | ''For more details, see [[Planetary Industry]]'' | ||
''Industry should focus on describing how buildings are united in the quest to produce stuff. In other words, how to simply make one planet do stuff'' | |||
Due to the complexity of the combination process a basic command center will be of very limited use. An improved command center is recommended as a minimum starting point. | |||
* What aspects of the economy are effected by PI | * What aspects of the economy are effected by PI | ||
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== | == Colony Management == | ||
'' | ''See [[Colony Management]] for details'' - likely rename the [[Colony]] page, may still want to segregate very heavy-screenshot examples of colonies on its own page? | ||
'' | ''While Industry should explain the "how" to use individual planets to create stuff, this section should describe at a high level which common colony types new players may be interested in and how to use multiple planets, other players, or the market to organize your planetary assets'' | ||
* Colony setups | * Colony setups | ||
** Efficiently placing your building to maximize CPU/powergrid use and profit | ** Efficiently placing your building to maximize CPU/powergrid use and profit | ||
** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time | ** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time | ||
**Storage (Surface, orbital cargo links, classic station hangars, ect) | ** Storage (Surface, orbital cargo links, classic station hangars, ect) | ||
*Managing multiple colonies | * Managing multiple colonies | ||
**Up to 6 colonies | ** Up to 6 colonies | ||
**Resource gathering colonies/production colonies | ** Resource gathering colonies/production colonies | ||
**Hauling between colonies | ** Hauling between colonies | ||
== | === Interplanetary Logistics === | ||
You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market. | You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market. | ||
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== Profit! == | == Profit! == | ||
''This section could provide an initial layer of hints on how to optimize your PI work - about as advanced as the main guide page is likely to be. Or perhaps that should still be left on detail pages...'' | |||
* Cultivating your colony | * Cultivating your colony | ||
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* General guide to goods prices (post launch) | * General guide to goods prices (post launch) | ||
==FAQ== | ==FAQ== | ||