| Line 47: | Line 47: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| skills=Can be flown by a Gallente pilot with starting skills. | | skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li> | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li> | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li> | ||
| Line 99: | Line 99: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires the Capacitor Emission Systems 1 skill. </li><li> Training Propulsion Jamming 2 will enable use of the Warp Disruptor II module. </li> | | skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires the Capacitor Emission Systems 1 skill. </li><li> Training the Propulsion Jamming 2 skill will enable use of the Warp Disruptor II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li> | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li> | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li> | ||