| Line 47: | Line 47: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li> | | skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Propulsion Jamming 2 skill will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li> | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li> | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li> | ||
| Line 148: | Line 148: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| skills= | | skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires the Rockets 1 skill. </li><li> Training the Propulsion Jamming 2 skill will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li> | ||
| showSKILLS= | | showSKILLS=Y | ||
| notes= | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li> | ||
| showNOTES= | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version=PARALLAX 2015.11.3 | ||
| showTOC=Y | | showTOC=Y | ||
| shipDNA=583:2046;1:11563;1:35658;1:5439;1:526;1:8517;1:10629;3:31716;2:31752;1:2512;112:: | | shipDNA=583:2046;1:11563;1:35658;1:5439;1:526;1:8517;1:10629;3:31716;2:31752;1:2512;112:: | ||