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User:Julian celador: Difference between revisions

464 editsJoined 3 November 2015
Line 47: Line 47:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li>
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training the Propulsion Jamming 2 skill will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=Y
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li>  
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li>  
Line 148: Line 148:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| skills=
| skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires the Rockets 1 skill. </li><li> Training the Propulsion Jamming 2 skill will enable use of the Warp Scrambler II module. </li><li> Training the Hull Upgrades 4 skill will enable use of the Damage Control II module. </li>
| showSKILLS=N
| showSKILLS=Y
| notes=
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| showNOTES=N
| showNOTES=Y
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=CARNYX 1.0
| version=PARALLAX 2015.11.3
| showTOC=Y
| showTOC=Y
| shipDNA=583:2046;1:11563;1:35658;1:5439;1:526;1:8517;1:10629;3:31716;2:31752;1:2512;112::
| shipDNA=583:2046;1:11563;1:35658;1:5439;1:526;1:8517;1:10629;3:31716;2:31752;1:2512;112::