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Incursion fitting principles: Difference between revisions

From EVE University Wiki
Electromagnetic rig: Adjusted the text, the B-type vanguard setup is not considerably weaker. Reworded.
Line 597: Line 597:
! style="background:#222222;" | <small>Slots</small>
! style="background:#222222;" | <small>Slots</small>
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is considerably weaker than your average vanguard setup and relies heavily on higher applied damage to mitigate incoming damage by killing them before they get into optimal range.</ref></small>
| style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is almost as strong as the minimum setup, only taking slightly more damage from turret-based damage which is often offset by the larger buffer and smaller signature of the pirate faction battleships this setup should be fitted to. In a noticably weak fleet or with very high influence you can always just add another tech two invulnerability field.</ref></small>
! style="background:#222222;" | Assault
! style="background:#222222;" | Assault
! style="background:#222222;" | Headquarter
! style="background:#222222;" | Headquarter