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Support skills: Difference between revisions

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add to skills category
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[[Category:PvE]]
[[Category:PvP]]
[[Category:Skills]]
''(All skill links on this page need to be rewritten to point at UniWiki)''
Support skills are those skills which affect how well you can fit and fly ships, without necessarily being directly required to use modules or sit in ships.  For example, you don't need to train Controlled Bursts, Energy Management and Energy Systems Operation to put large lasers on an Amarr battleship -- but if you do so without training them you will find you swiftly run out of capacitor.
Support skills are those skills which affect how well you can fit and fly ships, without necessarily being directly required to use modules or sit in ships.  For example, you don't need to train Controlled Bursts, Energy Management and Energy Systems Operation to put large lasers on an Amarr battleship -- but if you do so without training them you will find you swiftly run out of capacitor.


=='Good Support Skills'==
=='Good Support Skills'==
The need for 'good support skills' is often emphasised in discussions within the Uni, and in EvE generally, because a skilled character can double the damage and defense of an unskilled one flying exactly the same ship.
The need for 'good support skills' is often emphasized in discussions within the Uni, and in EvE generally, because a skilled character can double the damage and defense of an unskilled one flying exactly the same ship.


This can seem counterintuitive, since while in many other MMORPGs most of the value of expensive equipment is in the power of its inherent bonuses, in Eve most of the value of expensive equipment is in its ''potential'' power in the hands of a character with enough skill training to get the best out of it.
This can seem counter-intuitive, since while in many other MMORPGs most of the value of expensive equipment is in the power of its inherent bonuses, in Eve most of the value of expensive equipment is in its ''potential'' power in the hands of a character with enough skill training to get the best out of it.


Tech 1 frigates and cruisers are much more forgiving, and can actually have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a Griffin can testify).
Tech 1 frigates and cruisers are much more forgiving, and can actually have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a Griffin can testify).
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Before looking at specific ship classes it's worth noting that PvE combat usually requires lower support skills than PvP.
Before looking at specific ship classes it's worth noting that PvE combat usually requires lower support skills than PvP.


PvE combat emphasises your knowledge of missions, and your ability to tank incoming DPS for long periods. While doing more damage will help you do missions faster (getting more ISK every hour), you can get by with sub-par damage-dealing skills. In PvP combat you want to have the best tank possible (usually, unless you're solo or in a very small gang, a buffer tank or a [[Spider Tanking|spider tank]]) ''and'' deal good damage for your ship's size.  
PvE combat emphasizes your knowledge of missions, and your ability to tank incoming DPS for long periods. While doing more damage will help you do missions faster (getting more ISK every hour), you can get by with sub-par damage-dealing skills. In PvP combat you want to have the best tank possible (usually, unless you're solo or in a very small gang, a buffer tank or a [[Spider Tanking|spider tank]]) ''and'' deal good damage for your ship's size.  


This is not to say you shouldn't consider which supports you need for PvE, but it does mean that even if you do L4 missions quite effectively in a battleship, you may not have optimal support skills for PvP battleship combat.
This is not to say you shouldn't consider which supports you need for PvE, but it does mean that even if you do L4 missions quite effectively in a battleship, you may not have optimal support skills for PvP battleship combat.
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* being able to fit a T2 armor or shield tank
* being able to fit a T2 armor or shield tank
* good enough fitting skills to fill all the turret or launcher slots
* good enough fitting skills to fill all the turret or launcher slots
* a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defence
* a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defense
* and (in the long run) T2 medium weapons.
* and (in the long run) T2 medium weapons.


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===T2 Frigates===
===T2 Frigates===
[[Frigate#Tech_2_Frigates|T2 frigates]] are specialised for a wide range of different tasks, and the so optimal skillset varies widely.  As an extreme example, you can fly a [[Frigate#Covert_Ops|covops ship]] without putting a covops cloak on it, but you'll be missing the point completely!
[[Frigate#Tech_2_Frigates|T2 frigates]] are specialized for a wide range of different tasks, and the so optimal skillset varies widely.  As an extreme example, you can fly a [[Frigate#Covert_Ops|covops ship]] without putting a covops cloak on it, but you'll be missing the point completely!


However, all T2 frigates benefit greatly from most of the skills in the Navigation category, because as frigates they usually rely on speed and agilty for part of their tank against larger enemies. You should also definitely aim to fit T2 modules for at least the key functions of your ship -- [[Frigate#Interceptors|interceptors]] deserve T2 MWD skills and T2 tackling modules, [[Frigate#Assault_Ships|assault ships]] deserve T2 weapons and tanks, and so on. And a full T2 fit is a good goal.
However, all T2 frigates benefit greatly from most of the skills in the Navigation category, because as frigates they usually rely on speed and agility for part of their tank against larger enemies. You should also definitely aim to fit T2 modules for at least the key functions of your ship -- [[Frigate#Interceptors|interceptors]] deserve T2 MWD skills and T2 tackling modules, [[Frigate#Assault_Ships|assault ships]] deserve T2 weapons and tanks, and so on. And a full T2 fit is a good goal.


===T2 Cruisers===
===T2 Cruisers===
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* you can find a list of key '''drone''' supports [[Drones#Skills|here]]
* you can find a list of key '''drone''' supports [[Drones#Skills|here]]
* a list of skills helpful for '''stealthy ships''' is (under construction) [[Covert_Ships_Skillset|here]]
* a list of skills helpful for '''stealthy ships''' is (under construction) [[Covert_Ships_Skillset|here]]
[[Category:PvE]]
[[Category:PvP]]