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Colony management: Difference between revisions

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Cervator (talk | contribs)
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Shiu Juan (talk | contribs)
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Post effective colony layouts here, with classification as to its goal, and, if possible, a cropped picture of the colony layout.
Post effective colony layouts here, with classification as to its goal, and, if possible, a cropped picture of the colony layout.


When designing the layouts, note that PINs in the arms can be linked together and only 1 link sent back to the main colony rather than needing to directly link to the destination PIN (eg having a bunch of extractors off away from the command center can be linked one to another, and then only one link goes to the command centre).
When designing the layouts, note that PINs in the arms can be linked together and only 1 link sent back to the main colony rather than needing to directly link to the destination PIN (eg having a bunch of extractors off away from the command center can be linked one to another, and then only one link goes to the command centre).  However, you can only setup a route that makes up to 6 hops.


Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet.  This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way.
Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet.  This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way.