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Archive:Newbie Doctrine: Difference between revisions

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| skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=Y
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, boosts target ally's sensors </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, increases your ability to lock targets </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0