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Archive:Newbie Doctrine: Difference between revisions

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Line 80: Line 80:
| ship=Atron
| ship=Atron
| shipTypeID=608
| shipTypeID=608
| fitName=Derptron (Gallente Tackle)
| fitName=Gallente Tackle (Derptron)
| fitID=N-DOC-Gallente-Tackle
| fitID=N-DOC-Gallente-Tackle
| low1name=Damage Control I
| low1name=Damage Control I
Line 114: Line 114:
| charge5name=open
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li>
| showSKILLS=Y
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Medium Shield Extender I, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship. </li><li> PASSIVE: Overdrive Injector System II, increases the velocity of your ship. </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Medium Shield Extender I, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship. </li><li> PASSIVE: Overdrive Injector System II, increases the velocity of your ship. </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li>
| showNOTES=Y
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
Line 124: Line 124:
| shipDNA=608:562;3:35658;1:5439;1:3829;1:2046;1:1236;1:11563;1:31716;2:31752;1:23009;1800:28668;15::
| shipDNA=608:562;3:35658;1:5439;1:3829;1:2046;1:1236;1:11563;1:31716;2:31752;1:23009;1800:28668;15::
| fleetup=
| fleetup=
}}
}}{{ShipFitting
{{ShipFitting
| ship=[[Executioner]]
| ship=[[Executioner]]
| shipTypeID=589
| shipTypeID=589
Line 163: Line 162:
| charge5name=open
| charge5name=open
| skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li>   
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li>   
| showNOTES=Y
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
Line 173: Line 172:
| shipDNA=589:5175;3:4471;1:5973;1:3242;1:8433;1:2046;1:2603;1:11563;1:31716;1:31752;1:31740;1:246;3::
| shipDNA=589:5175;3:4471;1:5973;1:3242;1:8433;1:2046;1:2603;1:11563;1:31716;1:31752;1:31740;1:246;3::
| fleetup=
| fleetup=
}}
}}{{ShipFitting
{{ShipFitting
| ship=[[Condor]]
| ship=[[Condor]]
| shipTypeID=583
| shipTypeID=583
Line 211: Line 209:
| charge5name=open
| charge5name=open
| skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires {{sk|Rockets|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires {{sk|Rockets|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| showNOTES=Y
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
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| shipDNA=583:10629;3:5971;1:5439;1:526;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:266;340::
| shipDNA=583:10629;3:5971;1:5439;1:526;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:266;340::
| fleetup=
| fleetup=
}}
}}{{ShipFitting
{{ShipFitting
| ship=[[Slasher]]
| ship=[[Slasher]]
| shipTypeID=585
| shipTypeID=585
Line 259: Line 256:
| charge5name=open
| charge5name=open
| skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
| showSKILLS=Y
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, increases your ability to lock targets </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, increases your ability to lock targets </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
| showNOTES=Y
| showNOTES=N
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
Line 270: Line 267:
| fleetup=
| fleetup=
}}
}}
=== Customizing Your Tackle Fitting ===
=== Customizing Your Tackle Fitting ===
It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the [[The Way of the Tackler]] guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party [[Guide_to_using_EFT|EVE Fitting Tool]] is tremendously helpful.
It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the [[The Way of the Tackler]] guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party [[Guide_to_using_EFT|EVE Fitting Tool]] is tremendously helpful.