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Archive:Newbie Doctrine: Difference between revisions

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##[[Newbie_Doctrine#Tackle.2C_Ensnaring_Foes|Tackler]]<br>New pilots can fly tackling ships without any skill training!
##[[Newbie_Doctrine#Tackle.2C_Ensnaring_Foes|Tackler]]<br>New pilots can fly tackling ships without any skill training!
##[[EWAR Guide]]<br>New pilots can fly EWAR ships without any skill training!
##[[EWAR Guide]]<br>New pilots can fly EWAR ships without any skill training!
##[[Newbie_Doctrine#DD.2C_Dishing_out_Damage|Damage Dealer (DD)]]
##Damage Dealer (DD)
##[[Newbie_Doctrine#Logi.2C_Supporting_Allies|Logistics (logi)]]<br><br>
##Logistics (logi)
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All of the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Fleet-Up]] group.<br><br>  
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All of the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Fleet-Up]] group.<br><br>  
#'''Insure Your Ship'''<br>All the ships in the Newbie Doctrine are worth insuring. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
#'''Insure Your Ship'''<br>All the ships in the Newbie Doctrine are worth insuring. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>