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Directional scanning: Difference between revisions

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[[File:Qs DscanMapIcons.jpg|left]]
[[File:Qs DscanMapIcons.jpg|left]]


===Range and Angle===
===Range===
The distance of your scan is either typed in manually, or set by a slider. You can set it between 1 km and approximately 14.355 AU. (Since Rubicon 1.3 release in early 2014, you can specify this range in km or in AU, and the range slider was added.)  150 million km is about the same as 1 AU (the actual conversion is 149,597,871 km:1 AU). To quickly perform a max-range scan, you can fill the range field with multiple 9s until you can no longer put any more in, and it will default to the max range.
The range control includes a text box, a units lable button and a slider. The slider the most frequent way of changing the range. It has a maximum of approximately 14.355 AU ([https://en.wikipedia.org/wiki/Astronomical_unit Astronomical Unit]), or about 150 million km. It slides to ranges of 10, 5, 1 and 0.1 AUs. Since directional scanning is not all that precise in any case, these settings usually are sufficient.
 
If you wish, you can type a specific scan range into the box for any distance up to the maxium. If you click on the AU label button, it will change to KM and adjust the number accordingly.
 
Changing the range will immediately update the red representaion of the scan area on the d-scan map.
 
===Angle===


A slider bar is available to choose the scan angle from preset values at several key stages between 360 degrees and 5 degrees. Together, the angle and range parameters define a cone shaped scan area, with the apex being your ship (or a sphere/hemisphere if the angle is set to 360 degrees/180 degrees, with your ship being at the sphere's center) and the axis of the cone being a vector shooting from your ship away from you, and toward the direction which the camera is pointed at (see [[#Directional Scan and the Camera|below]]). Changing either the range or direction slider will cause a fresh scan to be run automatically, using the new settings.   
A slider bar is available to choose the scan angle from preset values at several key stages between 360 degrees and 5 degrees. Together, the angle and range parameters define a cone shaped scan area, with the apex being your ship (or a sphere/hemisphere if the angle is set to 360 degrees/180 degrees, with your ship being at the sphere's center) and the axis of the cone being a vector shooting from your ship away from you, and toward the direction which the camera is pointed at (see [[#Directional Scan and the Camera|below]]). Changing either the range or direction slider will cause a fresh scan to be run automatically, using the new settings.   


A more intuitive representation of the scan area can be brought up by pressing F11 out in space. In the bottom section of the new window that pops up, a green triangle represents the current scan area, and the grey area is your field of view. This map, however, is a flat plane, and one should remember directional scan is performed in 3D.
 
At angles less than 360°, the scanner itself orients with the view of the system that you have in space. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. Of course, this is of no matter if you have the angle set
 
 


===Overview Filter===
===Overview Filter===