Difference between revisions of "User:Frandetta"
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Very specific pvp tactics that address a lot of the commonly encountered tactics. | Very specific pvp tactics that address a lot of the commonly encountered tactics. | ||
+ | Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not. | ||
Recognizing kites: running away, 0 angular, stronger ship. | Recognizing kites: running away, 0 angular, stronger ship. | ||
Avoiding kites: Disengaging. | Avoiding kites: Disengaging. | ||
− | Countering kites: ECM, range. | + | Countering kites: ECM, range, scram for MWD, web for AB. |
+ | Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | ||
+ | Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | ||
Recognizing disengages: Nobody aggressed. | Recognizing disengages: Nobody aggressed. | ||
− | Avoiding disengages: | + | Avoiding disengages: Nothing to avoid, as there is no danger. |
Countering diesngages: Tackle on other side, or half aggression. | Countering diesngages: Tackle on other side, or half aggression. | ||
+ | Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack. | ||
Recognizing bait: Selected ship types and predictable bait. | Recognizing bait: Selected ship types and predictable bait. | ||
Avoiding bait: Choose battles carefully. | Avoiding bait: Choose battles carefully. | ||
Countering bait: Reserve fleet. | Countering bait: Reserve fleet. |
Revision as of 11:40, 6 May 2010
[CLASS] Recognizing, Avoiding, and Countering: Kites, disegages, bait.
Very specific pvp tactics that address a lot of the commonly encountered tactics.
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not. Recognizing kites: running away, 0 angular, stronger ship. Avoiding kites: Disengaging. Countering kites: ECM, range, scram for MWD, web for AB.
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. Recognizing disengages: Nobody aggressed. Avoiding disengages: Nothing to avoid, as there is no danger. Countering diesngages: Tackle on other side, or half aggression.
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack. Recognizing bait: Selected ship types and predictable bait. Avoiding bait: Choose battles carefully. Countering bait: Reserve fleet.