Difference between revisions of "User:Frandetta"

From EVE University Wiki
Jump to: navigation, search
Line 3: Line 3:
 
Very specific pvp tactics that address a lot of the commonly encountered tactics.
 
Very specific pvp tactics that address a lot of the commonly encountered tactics.
  
 +
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.
 
Recognizing kites: running away, 0 angular, stronger ship.
 
Recognizing kites: running away, 0 angular, stronger ship.
 
Avoiding kites: Disengaging.
 
Avoiding kites: Disengaging.
Countering kites: ECM, range.
+
Countering kites: ECM, range, scram for MWD, web for AB.
  
 +
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
 +
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
 
Recognizing disengages: Nobody aggressed.
 
Recognizing disengages: Nobody aggressed.
Avoiding disengages: Does not apply.
+
Avoiding disengages: Nothing to avoid, as there is no danger.
 
Countering diesngages: Tackle on other side, or half aggression.
 
Countering diesngages: Tackle on other side, or half aggression.
  
 +
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.
 
Recognizing bait: Selected ship types and predictable bait.
 
Recognizing bait: Selected ship types and predictable bait.
 
Avoiding bait: Choose battles carefully.
 
Avoiding bait: Choose battles carefully.
 
Countering bait: Reserve fleet.
 
Countering bait: Reserve fleet.

Revision as of 11:40, 6 May 2010

[CLASS] Recognizing, Avoiding, and Countering: Kites, disegages, bait.

Very specific pvp tactics that address a lot of the commonly encountered tactics.

Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not. Recognizing kites: running away, 0 angular, stronger ship. Avoiding kites: Disengaging. Countering kites: ECM, range, scram for MWD, web for AB.

Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. Recognizing disengages: Nobody aggressed. Avoiding disengages: Nothing to avoid, as there is no danger. Countering diesngages: Tackle on other side, or half aggression.

Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack. Recognizing bait: Selected ship types and predictable bait. Avoiding bait: Choose battles carefully. Countering bait: Reserve fleet.