More actions
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The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'') | The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'') | ||
If you check the "align with camera" box in the menu that drops down from the "scanner" icon on the Map window, the d-scan cone will always point at what you see on your screen. The difference is this: | If you check the "align with camera" box in the menu that drops down from the "scanner" icon on the Map window, the d-scan cone will always point at what you see on your screen. The difference is this: | ||
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Generally speaking the checked is easier for aiming at things, and not checked is easier for adjusting the range and angle. | Generally speaking the checked is easier for aiming at things, and not checked is easier for adjusting the range and angle. | ||
Because camera manipulation is involved, you may find it helpful to enable Overview brackets, so that you will know exactly where you are pointing your camera. With brackets enabled, you can aligning the camera by moving the target celestial's icon toward your ship's indicator. Check the [[Overview Guide#Setting Up Bracket Presets|Overview Guide]] to see how to enable brackets. You can press Alt+Z to turn all brackets on and off. | |||
===D-Scan Filter And Scan Results=== | ===D-Scan Filter And Scan Results=== | ||