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Directional scanning: Difference between revisions

From EVE University Wiki
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The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'')
The scanner orients to your ship's camera view of the system. So, to point the scanner in a particular direction, click and drag ''in space'' (not in the scanner map). If you have the scanner map open, you can see the scanner move around as you drag your mouse. (''At 360°, of course, the "cone" is a sphere, and while it may move, you won't see anything happen.'')


If you check the "align with camera" box in the menu that drops down from the "scanner" icon on the Map window, the d-scan cone will always point at what you see on your screen. The difference is this:
If you check the "align with camera" box in the menu that drops down from the [[#Map|"scanner" icon on the Map window]], the d-scan cone will always point at what you see on your screen. The difference is this:
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section;
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section;
* with the option not checked, the scanner still points where you point the camers, but the Map view can be rotated to show the scan cone.  
* with the option not checked, the scanner still points where you point the camers, but the Map view can be rotated to show the scan cone.