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===Defensive Scanning=== | ===Defensive Scanning=== | ||
* | "Defense" refers to the need to scan for possibly hostile ships while mining or exploring. A better term for this might be "situational awareness" - the need to keep an eye on your environment whenever you are in dangerous territory. | ||
Various articles in the UNIWiki discuss the tactics of survival while exploring or mining. For example: | |||
* From [[Exploration#Survival|Surviving While Exploring]]: "''While running the site, and particularly while in the minigame, keep your overview and Local visible, and keep running D-Scan''." | |||
* [[Lillik's_Guide_to_(relatively)_Safe_Ice_Harvesting|Guide to Ice Mining]]: "''...set your D-scan so it's open and accessible. You'll need this for multiple purposes''." | |||
So, this section will only discuss the mechanics of using the d-scan for situational awareness. | |||
t is very helpful to pulse (i.e. run a scan every few seconds) the scanner to check for ships or combat probes close to your current location. It will generally take at least 4 probes at 2 AU away to probe you out. | |||
*So if you see that many probes on a 360 degrees scan at, for example, 4 AU (roughly 600,000,000km), you need to prepare to defend yourself or run away. Again, to have probes show up on your directional scan, you need to add probes to your overview, or the overview setting box should be unticked. | |||
This is doubly important in ''wormhole space'', where the member list of local chat will not display other people in your system: the directional scanner can be your only warning that you have company. | |||
*Remember that ''cloaked ships'' will not appear on the directional scanner, so covert ops frigates, stealth bombers, force recons and Tech 3 strategic cruisers (in some configurations) will still be able to warp to you without being detected. | *Remember that ''cloaked ships'' will not appear on the directional scanner, so covert ops frigates, stealth bombers, force recons and Tech 3 strategic cruisers (in some configurations) will still be able to warp to you without being detected. | ||
===Scouting=== | |||
*The directional scanner can be used for ''fleet scouting'' purposes. This could simply involve telling scan results to the FC through Mumble or chat, but more complete results can also be sent using tools like [https://adashboard.info/intel Dashboard]. | |||
*The directional scanner can also be used to check gates for ''gatecamps'' without warping to the gate's grid. You will need to have an off-grid bookmark near the gate from which you can scan it. | |||
*In lowsec/null-sec, directional scan can also be used to check for ''POSes'' at moons you intend to travel to, as a defended POS can kill your ship very quickly. | *In lowsec/null-sec, directional scan can also be used to check for ''POSes'' at moons you intend to travel to, as a defended POS can kill your ship very quickly. | ||
==Links== | ==Links== | ||
*This [http://community.eveonline.com/news/dev-blogs/scanning-and-probing-changes-in-parallax/ EVE DevBlog entry] explains the 2015 changes to the d-scan interface. (It also covers changes to probe scanning.) | *This [http://community.eveonline.com/news/dev-blogs/scanning-and-probing-changes-in-parallax/ EVE DevBlog entry] explains the 2015 changes to the d-scan interface. (It also covers changes to probe scanning.) | ||
*Note that as of November 2015, all YouTube videos about D-Scanning are showing the old interface, and so are out of date. You can look for new videos by searching on "EVE directional scan". | *Note that as of November 2015, all YouTube videos about D-Scanning are showing the old interface, and so are out of date. You can look for new videos by searching on "EVE directional scan". | ||