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Directional scanning: Difference between revisions

From EVE University Wiki
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==== Probes ====
==== Probes ====
While a good pilot can find you quickly using the d-scan, some hostiles rely primarily on combat probes. In any case, you should always use a d-scan filter that include probes.
* While "core" scanner probes cannot locate ships, their presence may indicate a cloaked ship. So you should include them in your filter.
* It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range are too far away to jump you directly.


It will generally take at least 4 probes at 2 AU away to probe you out.
Probes themselves cannot hurt you; it is the ships that are controlling them that you have to worry about. Core scanner probes at a long distance may just be someone scanning for resources and probably should just be watched. Combat probes close to you should suggest a very high level of danger.
*So if you see that many probes on a 360 degrees scan at, for example, 4 AU (roughly 600,000,000km), you need to prepare to defend yourself or run away. Again, to have probes show up on your directional scan, you need to add probes to your overview, or the overview setting box should be unticked.
This is doubly important in ''wormhole space'', where the member list of local chat will not display other people in your system: the directional scanner can be your only warning that you have company.


==== Invisibles ====
==== Invisibles ====