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While a good pilot can find you quickly using the d-scan, some hostiles rely primarily on combat probes. In any case, you should always use a d-scan filter that include probes. | While a good pilot can find you quickly using the d-scan, some hostiles rely primarily on combat probes. In any case, you should always use a d-scan filter that include probes. | ||
* While "core" scanner probes cannot locate ships, their presence may indicate a cloaked ship. So you should include them in your filter. | * While "core" scanner probes cannot locate ships, their presence may indicate a cloaked ship. So you should include them in your filter. | ||
* It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range are too far away to | * It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range are probably too far away to have an accurate fix on your position. | ||
Probes themselves cannot hurt you; it is the ships that are controlling them that you have to worry about. Core scanner probes at a long distance may just be someone scanning for resources and probably should just be watched. Combat probes close to you should suggest a very high level of danger. | Probes themselves cannot hurt you; it is the ships that are controlling them that you have to worry about. Core scanner probes at a long distance may just be someone scanning for resources and probably should just be watched. Combat probes close to you should suggest a very high level of danger. | ||