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Directional scanning: Difference between revisions

From EVE University Wiki
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While a good pilot can find you quickly using the d-scan, some hostiles rely primarily on combat probes. In any case, you should always use a d-scan filter that include probes.
While a good pilot can find you quickly using the d-scan, some hostiles rely primarily on combat probes. In any case, you should always use a d-scan filter that include probes.
* While "core" scanner probes cannot locate ships, their presence may indicate a cloaked ship. So you should include them in your filter.
* While "core" scanner probes cannot locate ships, their presence may indicate a cloaked ship. So you should include them in your filter.
* It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range are too far away to jump you directly.
* It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range are probably too far away to have an accurate fix on your position.


Probes themselves cannot hurt you; it is the ships that are controlling them that you have to worry about. Core scanner probes at a long distance may just be someone scanning for resources and probably should just be watched. Combat probes close to you should suggest a very high level of danger.
Probes themselves cannot hurt you; it is the ships that are controlling them that you have to worry about. Core scanner probes at a long distance may just be someone scanning for resources and probably should just be watched. Combat probes close to you should suggest a very high level of danger.