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[[File:Qs 04dscanprac.jpg|left|thumb|Use the radial menu inside the Map to aim the scanner.]]The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object. | [[File:Qs 04dscanprac.jpg|left|thumb|Use the radial menu inside the Map to aim the scanner.]]The easiest way to aim the scanner is by '''left'''-clicking on an object '''in the Map''' and using the Radial Menu. When you select the "scanner" icon at the bottom of that menu, the scanner will move to point at the object. | ||
(Because camera manipulation is involved, you may find it helpful to enable Overview brackets to help you see things in space. With brackets enabled, you can align the camera by moving the target celestial's icon toward your ship's indicator. Check the [[Overview Guide#Setting Up Bracket Presets|Overview Guide]] to see how to enable brackets. You can press Alt+Z to turn all brackets on and off.) | |||
====Moving the Scanner in the Map==== | |||
If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this: | If you check the "align with camera" box in the menu that drops down from the [[#Map|"camera" icon on the Map window]], the d-scan cone on the map will lock to your ship. The difference is this: | ||
* with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section; | * with this option checked, the scanner points wherever you point the camera, and the Map always shows the view from directly behind your ship, which means that the scan cone always looks like a circular cross-section; | ||
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Generally speaking, checked is easier for aiming at things manually, and not checked is easier for adjusting the range and angle. | Generally speaking, checked is easier for aiming at things manually, and not checked is easier for adjusting the range and angle. | ||
===D-Scan Filter And Scan Results=== | ===D-Scan Filter And Scan Results=== | ||