Difference between revisions of "Barghest"
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| info=<b>Development</b><br>In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.<br><br>The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: a fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers. | | info=<b>Development</b><br>In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.<br><br>The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: a fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers. | ||
− | | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to warp scrambler and warp disruptor maximum range<br><b>Caldari Battleship bonuses (per skill level):</b><br> | + | | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to warp scrambler and warp disruptor maximum range<br><b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to missile damage<br><b>Role Bonus:</b><br>200% bonus to missile velocity<br>50% penalty to missile flight time<br> |
| structurehp=8,100 HP | | structurehp=8,100 HP | ||
| shieldhp=11,200 HP | | shieldhp=11,200 HP |
Revision as of 02:52, 9 December 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
A summary on the Barghest can be added here.
Skills
Further information about additional or recommended skills to pilot Barghest for a specific or it's common role(s) can be written here.
Fitting
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Heavy Energy Neutralizer II
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
100MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Large Warhead Flare Catalyst I
Large Polycarbon Engine Housing I
Large Warhead Calefaction Catalyst I
Hobgoblin II x5
Hammerhead II x5
Scourge Fury Cruise Missile x1
- Pyfa exported plan for "All 0"
- ===============================================================================
- -------------------------------------------------------------------------------
- Skills required for Ballistic Control System II:
- Weapon Upgrades: 4
- Gunnery: 2
- -------------------------------------------------------------------------------
- Skills required for 100MN Microwarpdrive II:
- High Speed Maneuvering: 4
- Afterburner: 3
- Navigation: 1
- Navigation: 3
- -------------------------------------------------------------------------------
- Skills required for Scourge Fury Cruise Missile:
- Missile Launcher Operation: 5
- Cruise Missiles: 5
- Missile Launcher Operation: 5
- Heavy Missiles: 3
- Missile Launcher Operation: 3
- Light Missiles: 3
- Missile Launcher Operation: 2
- Cruise Missile Specialization: 1
- Missile Launcher Operation: 1
- Cruise Missiles: 5
- Missile Launcher Operation: 5
- Heavy Missiles: 3
- Missile Launcher Operation: 3
- Light Missiles: 3
- Missile Launcher Operation: 2
- -------------------------------------------------------------------------------
- Skills required for Large Polycarbon Engine Housing I:
- Astronautics Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
- -------------------------------------------------------------------------------
- Skills required for Hobgoblin II:
- Light Drone Operation: 5
- Drones: 3
- Gallente Drone Specialization: 1
- Drones: 5
- Drones: 1
- -------------------------------------------------------------------------------
- Skills required for Large Warhead Flare Catalyst I:
- Launcher Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
- -------------------------------------------------------------------------------
- Skills required for Cruise Missile Launcher II:
- Missile Launcher Operation: 1
- Cruise Missile Specialization: 1
- Missile Launcher Operation: 1
- Cruise Missiles: 5
- Missile Launcher Operation: 5
- Heavy Missiles: 3
- Missile Launcher Operation: 3
- Light Missiles: 3
- Missile Launcher Operation: 2
- -------------------------------------------------------------------------------
- Skills required for Barghest:
- Caldari Battleship: 1
- Caldari Battlecruiser: 3
- Caldari Cruiser: 3
- Caldari Destroyer: 3
- Caldari Frigate: 3
- Spaceship Command: 1
- Spaceship Command: 2
- Spaceship Command: 3
- Spaceship Command: 4
- Gallente Battleship: 1
- Gallente Battlecruiser: 3
- Gallente Cruiser: 3
- Gallente Destroyer: 3
- Gallente Frigate: 3
- Spaceship Command: 1
- Spaceship Command: 2
- Spaceship Command: 3
- Spaceship Command: 4
- -------------------------------------------------------------------------------
- Skills required for EM Ward Field II:
- Tactical Shield Manipulation: 4
- Power Grid Management: 3
- -------------------------------------------------------------------------------
- Skills required for Thermic Dissipation Field II:
- Tactical Shield Manipulation: 4
- Power Grid Management: 3
- -------------------------------------------------------------------------------
- Skills required for Damage Control II:
- Hull Upgrades: 4
- Mechanics: 1
- -------------------------------------------------------------------------------
- Skills required for Hammerhead II:
- Gallente Drone Specialization: 1
- Drones: 5
- Medium Drone Operation: 5
- Drones: 3
- Drones: 1
- -------------------------------------------------------------------------------
- Skills required for Adaptive Invulnerability Field II:
- Tactical Shield Manipulation: 4
- Power Grid Management: 3
- -------------------------------------------------------------------------------
- Skills required for Heavy Energy Neutralizer II:
- Capacitor Emission Systems: 5
- Science: 2
- Power Grid Management: 3
- -------------------------------------------------------------------------------
- Skills required for Warp Disruptor II:
- Propulsion Jamming: 2
- CPU Management: 3
- Navigation: 2
- -------------------------------------------------------------------------------
- Skills required for Nanofiber Internal Structure II:
- Hull Upgrades: 2
- Mechanics: 1
- -------------------------------------------------------------------------------
- Skills required for Large Warhead Calefaction Catalyst I:
- Launcher Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
- -------------------------------------------------------------------------------
- Skills required for Stasis Webifier II:
- Propulsion Jamming: 4
- CPU Management: 3
- Navigation: 2
- -------------------------------------------------------------------------------
- With all level 5:
- - 81k ehp
- - 904 dps (No Drones)
- - 1003 dps (Hobgoblin IIs)
- - 1063 dps (Hammerhead IIs)
- - 226 m/s (no mwd)
- - 1652 m/s (with mwd)
- - cap stable without mwd and neut
- - 1:30 with mwd and neut
- Can swap web for a medium ancillary shield booster.
Tactics
No sub-article about Barghest roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Barghest here.