Difference between revisions of "Endurance"

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**{{RequiredSkill|Industry|V}}
 
**{{RequiredSkill|Industry|V}}
  
  | totaltraintime=27d 8h 2m 38s
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  | totaltraintime=29d 21h 41m 0s
 
  | forumlinks=
 
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  | wikireferences=

Revision as of 06:48, 9 December 2015

EVE University Database
 
Ship Database
Endurance
CornerT2h.png
Endurance
Outer Ring Excavations
Outer Ring Excavations
ORE
Venture Class
Highlight
Bonuses when using Cloaking Devices
HIGHLIGHTS
Highlight
Bonus to Mining and Ice Harvesting
HIGHLIGHTS
Highlight
Has Large Ore Hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
After the runaway success of the Venture mining frigate, ORE spun their growing frontier exploration and exploitation division, Outer Ring Prospecting, into a new subsidiary. The corporation’s first project was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations.

The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for.

SHIP BONUSES

Mining Frigate bonuses (per skill level):
5% reduction in Ice Harvesting duration
5% bonus to Ore Mining yield
Expedition Frigates bonuses (per skill level):
5% reduction in Ice Harvesting duration
4% bonus to all shield resistances
Role Bonus:
300% bonus to Ore Mining yield
50% reduction in Ice Harvesting duration
50% reduction in Clkoaking Devices CPU requirement
• Cloak reactivation delay and targeting delay reduced to 5 seconds
• No penalty to ship max velocity when using Cloaking Devices

Required Skills
Training Time what's this?
29d 21h 41m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Venture
Venture.jpg
Venture
Mining Frigates Venture Class
Icon highlights.pngBonus to Mining and Gas Harvesting
Icon highlights.pngHas Large Mining Hold
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png1
Icon powergrid.png45 MW Icon cpu.png240 tf
Icon velocity.png335 m/sec
Icon capacity.png50 m³
,Prospect
Prospect.jpg
CornerT2s.png
Prospect
Expedition Frigates Venture Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon highlights.pngBonus to Mining and Gas Harvesting
Icon highlights.pngHas Large Mining Hold
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png290 tf
Icon velocity.png380 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
280 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
2.4
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
20.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
10 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
50,000 m³
Cargo Capacity
cargo capacity
200 m³
Ore Capacity
capacity
15,000 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

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Skills

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Fitting

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Tactics

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Notes

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