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User:Gol-goroth/Incursions101: Difference between revisions

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Created page with "<big>'''Course Outline for my version of Incursions 101'''</big><br /> The intent of the outline is to help me remember the key points to hit, in what order, and some of the s..."
 
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== What are Incursions (15 minutes) ==
== What are Incursions (15 minutes) ==
* Sansha's Nation, a pirate faction, is invading an area of space or constellation, what we call a "FOCUS"
* Added to the game in 2011
* Added to the game in 2011
* Advanced PvE content, fleets of 9 to 80.  Comparable to C5-C6 sleeper sites
* Advanced PvE content, fleets of 9 to 80.  Comparable to C5-C6 sleeper sites
* Sansha's Nation, a pirate faction, is invading an area of space, what we call a "FOCUS"
* Battleships, comms, strict fleet discipline
*  
* A normal fleet can make about 60 million ISK per person per hour running VG sites; more advanced fleets have the potential of making 100+ million ISK per hour.
*  
* * Avg. 80M in Uni VGs, max I've seen is 330M/hour in HQ's with a TCRC wall
*  
* ''Slide #2'' - image of Incursion notification and text
*  
* Constellation-wide penalties (keep this brief)
*  
** Cynos jammed
*
** CONCORD bounties are cut in half
** Shield and armor resists are reduced: 10% in VGs, in practice a few points (73 to 70) (25% in lowsec, 50% in nullsec)
** Your damage output is reduced, -10% in VGs
** Effect is greater in Assaults and HQs
** These penalties are affected by the “influence” which is depicted in the red bar
* Native spawns are replaced - so any belt rats are replaced with much tougher Sansha rats - death to miners etc
* Special constellation channel for ease of forming fleets etc
* ''Slide #3'' - System Types: 1 HQ, 1 scout, 1+ VG, 1+ AS (typical is 3 VGs, 1 AS)
** Each system has sites of the designated type, and only that type
** The individual sites respawn, so you will have a mix of sites always available while the focus is up.
** ''Summarize the info below, key points, since they have it on-screen''
** Scout/Staging
*** Fleet of 3 to 5, 1 logistics if not spider-tanking
*** 15-20 minutes
*** payout 3,5M
*** Not worth it at all, not even for practice
** Vanguard
*** Fleet of 9 to 11 typically, with 2 logi
*** 6-10 minutes
*** Payout 10M
*** E-Uni typical
*** Forgiving of mistakes
** Assault
*** Fleet of 20 with 4 logi
*** 10-20 minutes
*** Payout 18M
*** Rare due to fleet side and weak payout for the duration
** Headquarters
*** Fleet of 30-40, with 6-10 logi
*** 10-20 minutes
*** Payout 31.5M
* Focuses: Up to 7 with 3 in highsec and 4 in low/null
** Typically they are run in highsec
* ''Slide #4'' - Lifecycle ''(summarize, they have it in front of them)''
** Established: up to 4.5 days
** Mobilized: 2 days
** Withdrawing: 1 day
** None of these matter except that the focus despawns after withdrawing, there is no effect of a particular stage
** Mothership (Sansha Supercarrier) can be sighted at any point, a bold skull on the top left indicates it has been.
*** The Kundalini Manifest, a single HQ site, becomes available and when it is run the focus is over
** New focus will spawn in 12-36 hours, in same security space
* Recap: High end, high security fleet PvE. 
* Focus of remainder will be on Vanguards, and Uni-style
 
== How to Find Them (5 minutes) ==
* ''Slide #5'' - Journal Global Incursion report
* Eve University community
** ''Slide #6'' - Recon mail
** The chat channel is Incursions.E-Uni
* Most communities are public and are not based on a corporation.  You can run with most if you are not at war, so OOC alts are common.
* Nomadic lifestyle, ~30 jumps
* Valet alt - make this crystal clear, both the why and the what
 
== Fleet Composition and Roles (5 minutes) ==
* ''Slide #7'' - Fleet window
* Uni typical is 9 to 11, have run down to 6 and up to 12
* Ship roles
** Direct Damage (Battleship)
** Logistics (T2 Logistics cruiser)
** Scout/Hack (cheap frigate, preferably Heron)
** OGB (BC or Command Ship)
** Picket (anything)
 
 
 
 
** The mailing list is Incursions.E-Uni