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== What are Incursions (15 minutes) ==
 
== What are Incursions (15 minutes) ==
 +
* Sansha's Nation, a pirate faction, is invading an area of space or constellation, what we call a "FOCUS"
 
* Added to the game in 2011
 
* Added to the game in 2011
 
* Advanced PvE content, fleets of 9 to 80.  Comparable to C5-C6 sleeper sites
 
* Advanced PvE content, fleets of 9 to 80.  Comparable to C5-C6 sleeper sites
* Sansha's Nation, a pirate faction, is invading an area of space, what we call a "FOCUS"
+
* Battleships, comms, strict fleet discipline
*  
+
* A normal fleet can make about 60 million ISK per person per hour running VG sites; more advanced fleets have the potential of making 100+ million ISK per hour.
*  
+
* * Avg. 80M in Uni VGs, max I've seen is 330M/hour in HQ's with a TCRC wall
*  
+
* ''Slide #2'' - image of Incursion notification and text
*  
+
* Constellation-wide penalties (keep this brief)
*  
+
** Cynos jammed
*
+
** CONCORD bounties are cut in half
 +
** Shield and armor resists are reduced: 10% in VGs, in practice a few points (73 to 70) (25% in lowsec, 50% in nullsec)
 +
** Your damage output is reduced, -10% in VGs
 +
** Effect is greater in Assaults and HQs
 +
** These penalties are affected by the “influence” which is depicted in the red bar
 +
* Native spawns are replaced - so any belt rats are replaced with much tougher Sansha rats - death to miners etc
 +
* Special constellation channel for ease of forming fleets etc
 +
* ''Slide #3'' - System Types: 1 HQ, 1 scout, 1+ VG, 1+ AS (typical is 3 VGs, 1 AS)
 +
** Each system has sites of the designated type, and only that type
 +
** The individual sites respawn, so you will have a mix of sites always available while the focus is up.
 +
** ''Summarize the info below, key points, since they have it on-screen''
 +
** Scout/Staging
 +
*** Fleet of 3 to 5, 1 logistics if not spider-tanking
 +
*** 15-20 minutes
 +
*** payout 3,5M
 +
*** Not worth it at all, not even for practice
 +
** Vanguard
 +
*** Fleet of 9 to 11 typically, with 2 logi
 +
*** 6-10 minutes
 +
*** Payout 10M
 +
*** E-Uni typical
 +
*** Forgiving of mistakes
 +
** Assault
 +
*** Fleet of 20 with 4 logi
 +
*** 10-20 minutes
 +
*** Payout 18M
 +
*** Rare due to fleet side and weak payout for the duration
 +
** Headquarters
 +
*** Fleet of 30-40, with 6-10 logi
 +
*** 10-20 minutes
 +
*** Payout 31.5M
 +
* Focuses: Up to 7 with 3 in highsec and 4 in low/null
 +
** Typically they are run in highsec
 +
* ''Slide #4'' - Lifecycle ''(summarize, they have it in front of them)''
 +
** Established: up to 4.5 days
 +
** Mobilized: 2 days
 +
** Withdrawing: 1 day
 +
** None of these matter except that the focus despawns after withdrawing, there is no effect of a particular stage
 +
** Mothership (Sansha Supercarrier) can be sighted at any point, a bold skull on the top left indicates it has been.
 +
*** The Kundalini Manifest, a single HQ site, becomes available and when it is run the focus is over
 +
** New focus will spawn in 12-36 hours, in same security space
 +
* Recap: High end, high security fleet PvE. 
 +
* Focus of remainder will be on Vanguards, and Uni-style
 +
 
 +
== How to Find Them (5 minutes) ==
 +
* ''Slide #5'' - Journal Global Incursion report
 +
* Eve University community
 +
** ''Slide #6'' - Recon mail
 +
** The chat channel is Incursions.E-Uni
 +
* Most communities are public and are not based on a corporation.  You can run with most if you are not at war, so OOC alts are common.
 +
* Nomadic lifestyle, ~30 jumps
 +
* Valet alt - make this crystal clear, both the why and the what
 +
 
 +
== Fleet Composition and Roles (5 minutes) ==
 +
* ''Slide #7'' - Fleet window
 +
* Uni typical is 9 to 11, have run down to 6 and up to 12
 +
* Ship roles
 +
** Direct Damage (Battleship)
 +
** Logistics (T2 Logistics cruiser)
 +
** Scout/Hack (cheap frigate, preferably Heron)
 +
** OGB (BC or Command Ship)
 +
** Picket (anything)
 +
 
 +
 
 +
 
 +
 
 +
** The mailing list is Incursions.E-Uni

Revision as of 21:45, 9 December 2015

Course Outline for my version of Incursions 101
The intent of the outline is to help me remember the key points to hit, in what order, and some of the specific details. It is not meant to be a text which is read out loud.

Introduction (5 minutes)

  • 2 years of running, primarily VGs and HQs
  • OOC alt - Val Trevallion
  • Session rules
    • Dock up!!
    • Questions in Lecture.E-Uni or over Mumble
    • Questions relevant to current topic, hold others for Q&A at end
    • Keep Mumble on push to talk
    • Ask for link helper
  • This is not WoW epic quests/raids, no studying YouTube or mechanics of bosses, this is taking core game skills applicable to nearly everything and honing them
  • Lots of material, basic message is: this is fun, you get out what you put in, you can even learn to FC in a pretty controlled environment, and... lots of ISK!
  • Finally - Everything is covered in the UniWiki ( http://wiki.eveuniversity.org/EVE_University_Incursion_Community ), this class is to get you interested in running with us

What are Incursions (15 minutes)

  • Sansha's Nation, a pirate faction, is invading an area of space or constellation, what we call a "FOCUS"
  • Added to the game in 2011
  • Advanced PvE content, fleets of 9 to 80. Comparable to C5-C6 sleeper sites
  • Battleships, comms, strict fleet discipline
  • A normal fleet can make about 60 million ISK per person per hour running VG sites; more advanced fleets have the potential of making 100+ million ISK per hour.
  • * Avg. 80M in Uni VGs, max I've seen is 330M/hour in HQ's with a TCRC wall
  • Slide #2 - image of Incursion notification and text
  • Constellation-wide penalties (keep this brief)
    • Cynos jammed
    • CONCORD bounties are cut in half
    • Shield and armor resists are reduced: 10% in VGs, in practice a few points (73 to 70) (25% in lowsec, 50% in nullsec)
    • Your damage output is reduced, -10% in VGs
    • Effect is greater in Assaults and HQs
    • These penalties are affected by the “influence” which is depicted in the red bar
  • Native spawns are replaced - so any belt rats are replaced with much tougher Sansha rats - death to miners etc
  • Special constellation channel for ease of forming fleets etc
  • Slide #3 - System Types: 1 HQ, 1 scout, 1+ VG, 1+ AS (typical is 3 VGs, 1 AS)
    • Each system has sites of the designated type, and only that type
    • The individual sites respawn, so you will have a mix of sites always available while the focus is up.
    • Summarize the info below, key points, since they have it on-screen
    • Scout/Staging
      • Fleet of 3 to 5, 1 logistics if not spider-tanking
      • 15-20 minutes
      • payout 3,5M
      • Not worth it at all, not even for practice
    • Vanguard
      • Fleet of 9 to 11 typically, with 2 logi
      • 6-10 minutes
      • Payout 10M
      • E-Uni typical
      • Forgiving of mistakes
    • Assault
      • Fleet of 20 with 4 logi
      • 10-20 minutes
      • Payout 18M
      • Rare due to fleet side and weak payout for the duration
    • Headquarters
      • Fleet of 30-40, with 6-10 logi
      • 10-20 minutes
      • Payout 31.5M
  • Focuses: Up to 7 with 3 in highsec and 4 in low/null
    • Typically they are run in highsec
  • Slide #4 - Lifecycle (summarize, they have it in front of them)
    • Established: up to 4.5 days
    • Mobilized: 2 days
    • Withdrawing: 1 day
    • None of these matter except that the focus despawns after withdrawing, there is no effect of a particular stage
    • Mothership (Sansha Supercarrier) can be sighted at any point, a bold skull on the top left indicates it has been.
      • The Kundalini Manifest, a single HQ site, becomes available and when it is run the focus is over
    • New focus will spawn in 12-36 hours, in same security space
  • Recap: High end, high security fleet PvE.
  • Focus of remainder will be on Vanguards, and Uni-style

How to Find Them (5 minutes)

  • Slide #5 - Journal Global Incursion report
  • Eve University community
    • Slide #6 - Recon mail
    • The chat channel is Incursions.E-Uni
  • Most communities are public and are not based on a corporation. You can run with most if you are not at war, so OOC alts are common.
  • Nomadic lifestyle, ~30 jumps
  • Valet alt - make this crystal clear, both the why and the what

Fleet Composition and Roles (5 minutes)

  • Slide #7 - Fleet window
  • Uni typical is 9 to 11, have run down to 6 and up to 12
  • Ship roles
    • Direct Damage (Battleship)
    • Logistics (T2 Logistics cruiser)
    • Scout/Hack (cheap frigate, preferably Heron)
    • OGB (BC or Command Ship)
    • Picket (anything)



    • The mailing list is Incursions.E-Uni