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== What are Incursions (15 minutes) == | == What are Incursions (15 minutes) == | ||
* Sansha's Nation, a pirate faction, is invading an area of space or constellation, what we call a "FOCUS" | |||
* Added to the game in 2011 | * Added to the game in 2011 | ||
* Advanced PvE content, fleets of 9 to 80. Comparable to C5-C6 sleeper sites | * Advanced PvE content, fleets of 9 to 80. Comparable to C5-C6 sleeper sites | ||
* | * Battleships, comms, strict fleet discipline | ||
* | * A normal fleet can make about 60 million ISK per person per hour running VG sites; more advanced fleets have the potential of making 100+ million ISK per hour. | ||
* | * * Avg. 80M in Uni VGs, max I've seen is 330M/hour in HQ's with a TCRC wall | ||
* | * ''Slide #2'' - image of Incursion notification and text | ||
* | * Constellation-wide penalties (keep this brief) | ||
* | ** Cynos jammed | ||
* | ** CONCORD bounties are cut in half | ||
** Shield and armor resists are reduced: 10% in VGs, in practice a few points (73 to 70) (25% in lowsec, 50% in nullsec) | |||
** Your damage output is reduced, -10% in VGs | |||
** Effect is greater in Assaults and HQs | |||
** These penalties are affected by the “influence” which is depicted in the red bar | |||
* Native spawns are replaced - so any belt rats are replaced with much tougher Sansha rats - death to miners etc | |||
* Special constellation channel for ease of forming fleets etc | |||
* ''Slide #3'' - System Types: 1 HQ, 1 scout, 1+ VG, 1+ AS (typical is 3 VGs, 1 AS) | |||
** Each system has sites of the designated type, and only that type | |||
** The individual sites respawn, so you will have a mix of sites always available while the focus is up. | |||
** ''Summarize the info below, key points, since they have it on-screen'' | |||
** Scout/Staging | |||
*** Fleet of 3 to 5, 1 logistics if not spider-tanking | |||
*** 15-20 minutes | |||
*** payout 3,5M | |||
*** Not worth it at all, not even for practice | |||
** Vanguard | |||
*** Fleet of 9 to 11 typically, with 2 logi | |||
*** 6-10 minutes | |||
*** Payout 10M | |||
*** E-Uni typical | |||
*** Forgiving of mistakes | |||
** Assault | |||
*** Fleet of 20 with 4 logi | |||
*** 10-20 minutes | |||
*** Payout 18M | |||
*** Rare due to fleet side and weak payout for the duration | |||
** Headquarters | |||
*** Fleet of 30-40, with 6-10 logi | |||
*** 10-20 minutes | |||
*** Payout 31.5M | |||
* Focuses: Up to 7 with 3 in highsec and 4 in low/null | |||
** Typically they are run in highsec | |||
* ''Slide #4'' - Lifecycle ''(summarize, they have it in front of them)'' | |||
** Established: up to 4.5 days | |||
** Mobilized: 2 days | |||
** Withdrawing: 1 day | |||
** None of these matter except that the focus despawns after withdrawing, there is no effect of a particular stage | |||
** Mothership (Sansha Supercarrier) can be sighted at any point, a bold skull on the top left indicates it has been. | |||
*** The Kundalini Manifest, a single HQ site, becomes available and when it is run the focus is over | |||
** New focus will spawn in 12-36 hours, in same security space | |||
* Recap: High end, high security fleet PvE. | |||
* Focus of remainder will be on Vanguards, and Uni-style | |||
== How to Find Them (5 minutes) == | |||
* ''Slide #5'' - Journal Global Incursion report | |||
* Eve University community | |||
** ''Slide #6'' - Recon mail | |||
** The chat channel is Incursions.E-Uni | |||
* Most communities are public and are not based on a corporation. You can run with most if you are not at war, so OOC alts are common. | |||
* Nomadic lifestyle, ~30 jumps | |||
* Valet alt - make this crystal clear, both the why and the what | |||
== Fleet Composition and Roles (5 minutes) == | |||
* ''Slide #7'' - Fleet window | |||
* Uni typical is 9 to 11, have run down to 6 and up to 12 | |||
* Ship roles | |||
** Direct Damage (Battleship) | |||
** Logistics (T2 Logistics cruiser) | |||
** Scout/Hack (cheap frigate, preferably Heron) | |||
** OGB (BC or Command Ship) | |||
** Picket (anything) | |||
** The mailing list is Incursions.E-Uni | |||