More actions
Gol-goroth (talk | contribs) mNo edit summary |
Gol-goroth (talk | contribs) mNo edit summary |
||
| Line 74: | Line 74: | ||
** ''Slide #6'' - Recon mail | ** ''Slide #6'' - Recon mail | ||
** The chat channel is Incursions.E-Uni | ** The chat channel is Incursions.E-Uni | ||
** The mailing list is Incursions.E-Uni | |||
* Most communities are public and are not based on a corporation. You can run with most if you are not at war, so OOC alts are common. | * Most communities are public and are not based on a corporation. You can run with most if you are not at war, so OOC alts are common. | ||
* Nomadic lifestyle, ~30 jumps | * Nomadic lifestyle, ~30 jumps | ||
| Line 87: | Line 88: | ||
** OGB (BC or Command Ship) | ** OGB (BC or Command Ship) | ||
** Picket (anything) | ** Picket (anything) | ||
* Jobs | |||
** Fleet commander - controls the fleet, typically a DD. Not actually in the FC position | |||
** Wing Commander - WC2, wing warps | |||
** Squad Commander - L5 tags | |||
** | ** Drone Bunny - controls the drone ball | ||
*** What is a drone ball | |||
*** A likely early role | |||
** Scout/hack | |||
** Picket | |||
** Waitlist Manager | |||
* Adapting to and shaping the fleet composition is an advanced topic, not 101 stuff but part of the fun as you gain some xp. | |||
<br /> | |||
'''--------------- HALF WAY MARK -----------------------''' | |||
<br /> | |||
== Getting Ready and Fitting Principles (10 minutes) == | |||
* Read the wiki! | |||
** Skills: http://wiki.eveuniversity.org/Preparing_for_Incursions | |||
** Config and basics: http://wiki.eveuniversity.org/Incursions_checklist | |||
* Have the minimum skills, don't try and run on-grid without them, you endanger the fleet | |||
* We fit shield tanks | |||
* Getting started as picket or scout (frigate) is easiest | |||
** Any frigate, ideally with cloak | |||
** '''Link Heron fit''' | |||
* DD - Start in one of the basic fits from the wiki | |||
** '''Link the fits''' | |||
** Pick based on your skills and preferred weapon system | |||
** Maelstrom - Minmatar projectile | |||
** Rokh - Caldari Hybrid | |||
** Hyperion - Gallente Hybrid | |||
** Apocalypse Navy Issue - Amarr Laser | |||
** No missile boats | |||
* Logistics | |||
** '''Link scimi and basi fits''' | |||
** T2 logistics ONLY | |||
** Skill intensive but always needed | |||
** Speed and sig tanked mostly | |||
** cap stable is a must! Or cap buddy with a Basilisk | |||
** Scimitar is appreciated more due to the remote tracking links and can have many fits grow with you as you increase skills | |||
*** Link 4 link scimi as example advanced fit | |||
* Fitting... | |||
* "Incursion fleets rely on good resists and buffer supported by logistics ships. There are simply too many enemies to be able to fit a strong enough local tank, not to mention that by sacrificing a small portion of your fleet to bring in logistics instead of more damage dealers, the rest of the damage dealers can fit more offensive modules and your fleet will perform better. " | |||
* Once you have a good enough tank, the rest of your spare slots should be used to augment your damage potential. | |||
* Utility highs for emergency situations | |||
* Resists need to be balanced due to sansha damage | |||
** lasers (em/thermal) | |||
** Torpedoes (kinetic/explosive) | |||
** Basic rule is with boost all resists above 70% | |||
** ''Slide #8'' - effect of boosts | |||
** Train your shield skills! This can be overlooked by people used to armor tanking, but is important | |||
* Cover drones | |||
** acolytes out mostly | |||
** shield bots for emergencies | |||
* Implants - discuss briefly | |||