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== Missile Targeting, Range and Speed == | == Missile Targeting, Range and Speed == | ||
A missile does not so much hit a ship as explode near it. When a missile crosses the signature radius of its target, it explodes. | A missile does not so much hit a ship as explode near it. When a missile crosses the [[signature radius]] of its target, it explodes. [[File:QSR_missile_hit.gif|left|upright=0.7|A Missile Explodes|alt=animation of missile hit]] | ||
[[File:QSR_missile_hit.gif|left|upright=0.7|A Missile Explodes|alt=animation of missile hit]] | The speed at which this explosion grows and the maximum size of the explosion determine the amount of damage done to the target. | ||
EVE uses a mathematical equation to compute the precise amount of damage that the explosion does to the ship. You can read about the details of what happens when a missile hits in the [[Missile Damage]] article. | EVE uses a mathematical equation to compute the precise amount of damage that the explosion does to the ship. You can read about the details of what happens when a missile hits in the [[Missile Damage]] article. | ||
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Each missile can travel a certain distance before it runs out of fuel. If the target is stationary, then this distance will be the missile's range. Normally, however, the target is moving. | Each missile can travel a certain distance before it runs out of fuel. If the target is stationary, then this distance will be the missile's range. Normally, however, the target is moving. | ||
[[File:Qs_missile_spiral.mov|Orbiting Missile Target|alt=animation of missile hitting orbiting ship]] | [[File:Qs_missile_spiral.mov|left|upright=0.9|Orbiting Missile Target|alt=animation of missile hitting orbiting ship]] | ||
== Launcher Types == | == Launcher Types == | ||