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=== Firing Rate === | === Firing Rate === | ||
After a launcher fires its missile, it must | After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower. | ||
{| class="wikitable" style="text-align:left; sortable;font-size:80%; margin: 1em auto 1em auto;" | |||
|+ '''Bold Table Header''' | |||
! scope="col" width="100px" style="background-color:#222222;" text-align:left" | Weapon | |||
! scope="col" width="100px" style="background-color:#222222;" | Firing Rate (Seconds) | |||
! scope="col" width="100px" style="background-color:#222222;" | Typical Base Damage (HP) | |||
|- | |||
| Light Missile Launcher|| 16 || 83 | |||
|- | |||
| Cruise Missile Launcher|| 20.6 || 375 | |||
|- | |||
| Light Electron Blaster|| 2 || 5-12 | |||
|- | |||
| 350 mm Railgun (large)|| 7.3 || 20-48 | |||
|- | |||
| Large Dual Heavy Beam Laser|| 7.2 || 20-48 | |||
|} | |||
== Launcher Types == | == Launcher Types == | ||