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User:Qwer Stoneghost/Old user page: Difference between revisions

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=== Firing Rate ===
=== Firing Rate ===
After a launcher fires its missile, it must take the time to reload before another can be launched.
After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower.
 
{| class="wikitable" style="text-align:left; sortable;font-size:80%; margin: 1em auto 1em auto;"
|+ '''Bold Table Header'''
! scope="col" width="100px" style="background-color:#222222;" text-align:left" | Weapon
! scope="col" width="100px" style="background-color:#222222;" | Firing Rate (Seconds)
! scope="col" width="100px" style="background-color:#222222;" | Typical Base Damage (HP)
|-
| Light Missile Launcher|| 16 || 83
|-
| Cruise Missile Launcher|| 20.6 || 375
|-
| Light Electron Blaster|| 2 || 5-12
|-
| 350 mm Railgun (large)|| 7.3 || 20-48
|-
| Large Dual Heavy Beam Laser|| 7.2  || 20-48
|}


== Launcher Types ==
== Launcher Types ==