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Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Typically the Tech I Arbalest, Limos and Malkuth launchers, as well as the Tech 2 launchers, use less CPU, have faster firing rates and are less prone to damage from overheating. | Each launcher class can launch missiles of that class. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Typically the Tech I Arbalest, Limos and Malkuth launchers, as well as the Tech 2 launchers, use less CPU, have faster firing rates and are less prone to damage from overheating. | ||
Similarly, there are multiple missile types within a class. | Similarly, there are multiple missile types within a class. Each variety of EVE damage is represented. Inferno, Mjolnir, Nova and Scourge apply thermal, EM, explosive and kinetic damage, in that order. Unlike some turreted damage bundles, a given missile will apply only one variety of damage. Each missile does the same number of hit points of damage in its given variety. | ||
Other missile types vary the flight time, base damage, and other characteristics of the missile. Gurista, Caldari Navy and Dread Gurista missiles are little different from standard missiles except that they have higher base damage, in the order listed. Advanced missiles come in one of two sets: | |||
* Precision versus Fury: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets. | * Precision versus Fury: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets. | ||
* Long Range versus Anti-ship: Javelin long range missiles travel considerably farther than their Rage counterparts; but the Rage missiles do considerably more damage. | * Long Range versus Anti-ship: Javelin long range missiles travel considerably farther than their Rage counterparts; but the Rage missiles do considerably more damage. | ||
A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. | A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular class of ships. Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically: | ||
* light and rocket launchers go in frigates | |||
Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically: | |||
* | |||
* rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers | * rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers | ||
* rapid heavy, torpedo and cruise launchers go in battleships | * rapid heavy, torpedo and cruise launchers go in battleships | ||