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User:Qwer Stoneghost/Old user page: Difference between revisions

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Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Typically the Tech I Arbalest, Limos and Malkuth launchers, as well as the Tech 2 launchers, use less CPU, have faster firing rates and are less prone to damage from overheating.  
Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. Typically the Tech I Arbalest, Limos and Malkuth launchers, as well as the Tech 2 launchers, use less CPU, have faster firing rates and are less prone to damage from overheating.  


Similarly, there are multiple missile types within a class. Each variety of EVE damage is represented by a missile category. Inferno, Mjolnir, Nova and Scourge apply thermal, EM, explosive and kinetic damage, in that order. Unlike some turreted weapons, a given missile will apply only one variety of damage. Each missile does the same number of hit points of damage in its given variety.
Similarly, there are multiple missile types within a class. Each variety of EVE damage is represented by a missile category. Inferno, Mjolnir, Nova and Scourge apply thermal, EM, explosive and kinetic damage, in that order. Unlike some turreted weapons, a given missile will apply only one variety of damage. Each missile does the same number of hit points of damage in its given variety. Other missile types vary the flight time, base damage (hit points), and other characteristics of the missile. Gurista, Caldari Navy and Dread Gurista missiles are little different from standard missiles except that they have higher base damage; Guristas least, and Dread Guristas most.  


Other missile types vary the flight time, base damage (hit points), and other characteristics of the missile. Gurista, Caldari Navy and Dread Gurista missiles are little different from standard missiles except that they have higher base damage; Guristas least, and Dread Guristas most. "Advanced" missiles come in sets:
"Advanced" missiles come in sets:
* Precision versus Fury: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets.  
* Precision versus Fury: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets.  
* Long Range versus Anti-ship: Javelin long range missiles travel considerably farther than their Rage counterparts; but the Rage missiles do considerably more damage.
* Long Range versus Anti-ship: Javelin long range missiles travel considerably farther than their Rage counterparts; but the Rage missiles do considerably more damage.