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=== Summary === | === Summary === | ||
In general launcher weapons do more damage per hit than turreted weapons, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets.<ref> | In general launcher weapons do more damage per hit than turreted weapons, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets.<ref>For example, with a firing time of around 40 seconds, 1400 mm artillery is slower than any launcher. This is a rarity, though.</ref> While damage, firing speed and travel time can be modified by means of [[#Related Skills and Equipment|skills and equipment]], the relationships hold even with these improvements. | ||
This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill. | This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slow kill. | ||