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=== Turrets | === Turrets versus Launchers === | ||
It is difficult to compare qualitatively different weapons systems based on technical specifications. For example, here are two close range systems that are typically mounted on Frigates or Destroyers. | It is difficult to compare qualitatively different weapons systems based on technical specifications. For example, here are two close range systems that are typically mounted on Frigates or Destroyers. | ||
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The first problem is that although both systems function by delivering damage at a distance, the turret's primary effectiveness is based in the blaster, while the launcher's primary effectiveness is based in the rocket. And it is very hard to compare the tracking speed, optimal range and falloff of the one with the flight time, explosion radius and explosion speed of the other. In addition, the chart cannot take into account the ability of the pilot to keep the blaster within range and tracking on the one had, and the ability of the pilot to evade damage while the rockets travel and the launcher reloads on the other. | The first problem is that although both systems function by delivering damage at a distance, the turret's primary effectiveness is based in the blaster, while the launcher's primary effectiveness is based in the rocket. And it is very hard to compare the tracking speed, optimal range and falloff of the one with the flight time, explosion radius and explosion speed of the other. In addition, the chart cannot take into account the ability of the pilot to keep the blaster within range and tracking on the one had, and the ability of the pilot to evade damage while the rockets travel and the launcher reloads on the other. | ||
=== Damage and Range === | |||
As noted in the article on [[Missile Damage]] | |||
{{Color box | color=#222222 | border=#ffeeee | While a missile can apply up to 100% of the Base Damage to a ship in some situations, damage is often reduced by two factors: | |||
* If the target ship is moving faster than the explosion velocity of the missile. Think of this as a fast ship being able to somewhat outrun the explosion. | |||
* If the signature radius of the target ship is smaller than explosion radius of the missile. Think of this as a small ship flying through a large explosion and only being hit by a part of it. }} | |||
This means that to apply the most damage to a target, a pilot would usually prefer a fast, small explosion. | |||
== Footnotes and References == | == Footnotes and References == | ||
{{reflist}} | {{reflist}} | ||