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User:Qwer Stoneghost/Old user page: Difference between revisions

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It may seem that a 100% chance to hit any target within range is a significant advantage, however this is balanced by other factors, including especially the firing speed of the weapon and the travel time of the damage bundle. In general, launched weapons fire more slowly and take more time to strike their targets, thus leaving their ships more open to retaliation. In any case, you can rest assured that neither type of weapons system has an advantage over the other in and of itself. The advantages arise from the ship bonuses, ship fittings, and pilot skills and experience.
It may seem that a 100% chance to hit any target within range is a significant advantage, however this is balanced by other factors, including especially the firing speed of the weapon and the travel time of the damage bundle. In general, launched weapons fire more slowly and take more time to strike their targets, thus leaving their ships more open to retaliation. In any case, you can rest assured that neither type of weapons system has an advantage over the other in and of itself. The advantages arise from the ship bonuses, ship fittings, and pilot skills and experience.


The remainder of this article will deal with the mechanics and characteristics of launcher based weapons systems. Damage done will be compared in basic, absolute terms. For a very detailed explanation of how the damage of an individual hit is created when a launcher fired weapon reaches its target, please refer to the article on [[Missile Damage]]. For details about specific missiles and launchers, please refer to the article on [[Fitting Missile Launchers]].
The remainder of this article will deal with the mechanics and characteristics of launcher based weapons systems. These will be compared in general terms that do not provide the detailed required for fitting. For details about specific missiles and launchers, please refer to the article on [[Fitting Missile Launchers]].


<span style="color:#768d31">Note that launcher based damage bundles are often called "missiles", and that this term can refer to any of rockets, missiles, torpedoes and bombs (even though [[bombs]] have an entirely different physical mechanics).  </span>
<span style="color:#768d31">Note that launcher based damage bundles are often called "missiles", and that this term can refer to any of rockets, missiles, torpedoes and bombs (even though [[bombs]] have an entirely different physical mechanics).  </span>