More actions
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Each type of missile has a basic skill that enables its use. As an example, the basic skill for light missiles is summarized next: | Each type of missile has a basic skill that enables its use. As an example, the basic skill for light missiles is summarized next: | ||
<div style='border:2px {{{ | <div style='border:2px {{{1|solid}}} {{{1|#222222}}};padding: 10px;margin:5px 0;'>{{{2| | ||
'''Light Missile''' | '''Light Missile''' | ||
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[[Image:Skill.png|link=|16px]] ''V required for'': T2 charges; Light Missile Specialization I | [[Image:Skill.png|link=|16px]] ''V required for'': T2 charges; Light Missile Specialization I | ||
}}}</div><noinclude> | |||
Note the "required for" items near the bottom. You cannot, for example, train Missile Launcher Operation to Level 2 until you have trained Light Missiles to at least Level 1. This interlinking forces pilots to train both missiles and their launchers as they increase their skills. | Note the "required for" items near the bottom. You cannot, for example, train Missile Launcher Operation to Level 2 until you have trained Light Missiles to at least Level 1. This interlinking forces pilots to train both missiles and their launchers as they increase their skills. | ||