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Implants: Difference between revisions

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Skill Hardwirings: switch from a tab-indented list to a straight sub-section / bullet list
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These implants are inserted into augmentation slots 6 through 10.  The following is an approximate list of what implants are available. For lists organised by function, and a summary of slot options, see [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring the Evelopedia page] on hardwirings; Scrapheap Challenge also has a [[http://www.scrapheap-challenge.com/viewtopic.php?t=13529&sid=5276ca14331419d1167b0961c6147d49 useful summary sticky]] (written from a combat-focused point of view).
These implants are inserted into augmentation slots 6 through 10.  The following is an approximate list of what implants are available. For lists organised by function, and a summary of slot options, see [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring the Evelopedia page] on hardwirings; Scrapheap Challenge also has a [[http://www.scrapheap-challenge.com/viewtopic.php?t=13529&sid=5276ca14331419d1167b0961c6147d49 useful summary sticky]] (written from a combat-focused point of view).


:Slot 6  
===Slot 6===
::Armor - ['Noble' ZET#] Reduce Repair Cycle Duration (-1%/-3%/-5%)
* Armor - ['Noble' ZET#] Reduce Repair Cycle Duration (-1%/-3%/-5%)
::Electronics - ['Gypsy' KLB-#] Decrease CPU Need (-1%)
* Electronics - ['Gypsy' KLB-#] Decrease CPU Need (-1%)
::Electronics - ['Gypsy' KMB-#] Increase Ship CPU (+1%/+3%/+5%)
* Electronics - ['Gypsy' KMB-#] Increase Ship CPU (+1%/+3%/+5%)
::Engineering - ['Squire' CR#] Reduce Capacitor Recharge Time (-1%/-3%-5%)
* Engineering - ['Squire' CR#] Reduce Capacitor Recharge Time (-1%/-3%-5%)
::Engineering - ['Squire' PG#] Increase Power Grid (PG) (+1%/+3%/+5%)
* Engineering - ['Squire' PG#] Increase Power Grid (PG) (+1%/+3%/+5%)
::Faction Omega - Boost secondary effects of other faction implants
* Faction Omega - Boost secondary effects of other faction implants
::Gunnery - Increase Small Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
* Gunnery - Increase Small Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
::Missile - Reduce Launcher CPU Needs (-1%/-3%/-5%)
* Missile - Reduce Launcher CPU Needs (-1%/-3%/-5%)
::Missile - Increase Torpedo Damage (+1%/+3%/+5%)
* Missile - Increase Torpedo Damage (+1%/+3%/+5%)
::Missile - Increase Cruise Missile Damage (+1%/+3%/+5%)
* Missile - Increase Cruise Missile Damage (+1%/+3%/+5%)
::Navigation - Increase Ship Velocity (+1%/+3%/+5%)
* Navigation - Increase Ship Velocity (+1%/+3%/+5%)
::Navigation - Increase Afterburner Duration (+2%)
* Navigation - Increase Afterburner Duration (+2%)
::Navigation - Reduce Warp Drive Operation Capacitor Usage (-1%/-3%/-5%)
* Navigation - Reduce Warp Drive Operation Capacitor Usage (-1%/-3%/-5%)
::Navigation - Increase Warp Speed (+5%)
* Navigation - Increase Warp Speed (+5%)
::Navigation - Increase Afterburner / MWD Speed (+1%/+3%/+5%)
* Navigation - Increase Afterburner / MWD Speed (+1%/+3%/+5%)
::Science - ['Prospector' PPF-#] Reduce Maximum Scan Deviation (-2%/-6%/-10%)
* Science - ['Prospector' PPF-#] Reduce Maximum Scan Deviation (-2%/-6%/-10%)
::Science - ['Beancounter' I#] Reduce Blueprint Manufacturing Time (-1%/-3%/-5%)
* Science - ['Beancounter' I#] Reduce Blueprint Manufacturing Time (-1%/-3%/-5%)
::Shield - ['Gnome' KUA#] Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
* Shield - ['Gnome' KUA#] Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)


:Slot 7
===Slot 7===
::Armor - Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
* Armor - Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
::Electronics - Increase Scan Resolution (+1%/+3%/+5%)
* Electronics - Increase Scan Resolution (+1%/+3%/+5%)
::Engineering - Reduce Capacitor Need for Energy Emmisions (-1%/-3%/-5%)
* Engineering - Reduce Capacitor Need for Energy Emmisions (-1%/-3%/-5%)
::Engineering - Reduce Capacitor Need for Energy Pulse Weapons (-1%/-3%/-5%)
* Engineering - Reduce Capacitor Need for Energy Pulse Weapons (-1%/-3%/-5%)
::Engineering - Reduce Capacitor Need for Energy Grid Upgrades (-1%/-3%/-5%)
* Engineering - Reduce Capacitor Need for Energy Grid Upgrades (-1%/-3%/-5%)
::Gunnery - Increase Turret Tracking Speed (+1%/+3%/+5%)
* Gunnery - Increase Turret Tracking Speed (+1%/+3%/+5%)
::Gunnery - Reduce Turret Capacitor Usage (-1%/-3%/-5%)
* Gunnery - Reduce Turret Capacitor Usage (-1%/-3%/-5%)
::Gunnery - Increase Turret Falloff (+1%/+3%/+5%)
* Gunnery - Increase Turret Falloff (+1%/+3%/+5%)
::Missile - Increase Flight Range (+1%/+3%/+5%)
* Missile - Increase Flight Range (+1%/+3%/+5%)
::Missile - Increase Maxmimum Velocity (+1%/+3%/+5%)
* Missile - Increase Maxmimum Velocity (+1%/+3%/+5%)
::Missile - Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
* Missile - Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
::Missile - Increase Heavy Missile Damage (+1%/+3%/+5%)
* Missile - Increase Heavy Missile Damage (+1%/+3%/+5%)
::Navigation - Increase Ship Agility (+1%/+3%/+5%)
* Navigation - Increase Ship Agility (+1%/+3%/+5%)
::Navigation - Increase Afterburner Duration (+10%)
* Navigation - Increase Afterburner Duration (+10%)
::Science - Reduce Probe Scanning Time (-2%/-6%/-10%)
* Science - Reduce Probe Scanning Time (-2%/-6%/-10%)
::Science - Reduce Material Efficiency Research Time (-1%/-3%/-5%)
* Science - Reduce Material Efficiency Research Time (-1%/-3%/-5%)
::Shield - Increase Shield Capacity (+1%/+3%/+5%)
* Shield - Increase Shield Capacity (+1%/+3%/+5%)


:Slot 8
===Slot 8===
::Armor - Increase Hull Hit Points (+1%/+3%/+5%)
* Armor - Increase Hull Hit Points (+1%/+3%/+5%)
::Electronics - Increase Targeting Range (+1%/+3%/+5%)
* Electronics - Increase Targeting Range (+1%/+3%/+5%)
::Engineering - Increase Capacitor (+1%/+3%/+5%)
* Engineering - Increase Capacitor (+1%/+3%/+5%)
::Gunnery - Increase Medium Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
* Gunnery - Increase Medium Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
::Industry - Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
* Industry - Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
::Industry - Reduce Manufacturing Time (-1%/-3%/-4%)
* Industry - Reduce Manufacturing Time (-1%/-3%/-4%)
::Industry - Reduce Refinery Waste (-1%/-3%/-4%)
* Industry - Reduce Refinery Waste (-1%/-3%/-4%)
::Missile - Reduce Signature Radius Factor (-1%/-3%/-5%)
* Missile - Reduce Signature Radius Factor (-1%/-3%/-5%)
::Missile - Increase Defender Missile Velocity (+1%/+3%/+5%)
* Missile - Increase Defender Missile Velocity (+1%/+3%/+5%)
::Navigation - Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
* Navigation - Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
::Science - Increase Booster Duration (+1%/+3%/+5%)
* Science - Increase Booster Duration (+1%/+3%/+5%)
::Science - Increase Scan Probe Strength (+2%/+6%/+10%)
* Science - Increase Scan Probe Strength (+2%/+6%/+10%)
::Science - Reduce Blueprint Copy Time (-1%/-3%/-5%)
* Science - Reduce Blueprint Copy Time (-1%/-3%/-5%)
::Shield - Reduce Shield Emmision Capacitor Usage (-1%/-3%/-5%)
* Shield - Reduce Shield Emmision Capacitor Usage (-1%/-3%/-5%)


:Slot 9
===Slot 9===
::Armor - Increase Armor Repair Amount (+1%/+3%/+5%)
* Armor - Increase Armor Repair Amount (+1%/+3%/+5%)
::Electronics - Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
* Electronics - Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
::Electronics - Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
* Electronics - Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
::Electronics - Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
* Electronics - Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
::Electronics - Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
* Electronics - Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
::Gunnery - Increase All Turret Damage (+1%/+3%/+5%)
* Gunnery - Increase All Turret Damage (+1%/+3%/+5%)
::Gunnery - Increase Turret Rate of Fire (+1%/+3%/+5%)
* Gunnery - Increase Turret Rate of Fire (+1%/+3%/+5%)
::Gunnery - Increase Turret Optimal Range (+1%/+3%/+5%)
* Gunnery - Increase Turret Optimal Range (+1%/+3%/+5%)
::Missile - Reduce Target Velocity Factor (-1%/-3%/-5%)
* Missile - Reduce Target Velocity Factor (-1%/-3%/-5%)
::Missile - Increase Standard Missile Damage (+1%/+3%/+5%)
* Missile - Increase Standard Missile Damage (+1%/+3%/+5%)
::Navigation - Reduce MWD Capacitor Usage (-1%/-3%/-5%)
* Navigation - Reduce MWD Capacitor Usage (-1%/-3%/-5%)
::Science - Reduce Booster Side Effects (-1%/-3%/-5%)
* Science - Reduce Booster Side Effects (-1%/-3%/-5%)
::Science - Boost Skill at Invention (2 types)
* Science - Boost Skill at Invention (2 types)
::Science - Increase Chance of Data Retrieval (+5%)
* Science - Increase Chance of Data Retrieval (+5%)
::Science - Increase Chance of Salvage Retrieval (+5%)
* Science - Increase Chance of Salvage Retrieval (+5%)
::Shield - Reduce Shield Recharge Time (-1%/-3%-5%)
* Shield - Reduce Shield Recharge Time (-1%/-3%-5%)


:Slot 10
===Slot 10===
::Armor - Increase Armor Hit Points (+1%/+3%/+5%)
* Armor - Increase Armor Hit Points (+1%/+3%/+5%)
::Gunnery - Increase Large Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
* Gunnery - Increase Large Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
::Gunnery - Reduce Turret CPU Needs (-1%/-3%/-5%)
* Gunnery - Reduce Turret CPU Needs (-1%/-3%/-5%)
::Industry - Increase Mining Yield (+1%/+3%/+5%)
* Industry - Increase Mining Yield (+1%/+3%/+5%)
::Industry - Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
* Industry - Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
::Industry - Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
* Industry - Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
::Leadership - Armored Warefare Mindlink
* Leadership - Armored Warefare Mindlink
::Leadership - Information Warefare Mindlink
* Leadership - Information Warefare Mindlink
::Leadership - Siege Warefare Mindlink
* Leadership - Siege Warefare Mindlink
::Leadership - Skirmish Warefare Mindlink
* Leadership - Skirmish Warefare Mindlink
::Leadership - Mining Foreman Mindlink
* Leadership - Mining Foreman Mindlink
::Missile - Increase Launcher Rate of Fire (+1%/+3%/+5%)
* Missile - Increase Launcher Rate of Fire (+1%/+3%/+5%)
::Missile - Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
* Missile - Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
::Science - Reduce Booster Chance of Negative Side Effects (-1%/-3%/-5%)
* Science - Reduce Booster Chance of Negative Side Effects (-1%/-3%/-5%)
::Science - Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
* Science - Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)