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Travel fits: Difference between revisions

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==== Reducing align time ====
==== Reducing align time ====
While there are several modules that reduce inertia, some are stronger than others, leaving you with this module and rig.
While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules and rig.
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
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| style="background-color:#111111; padding:0px;" |
| style="background-color:#111111; padding:0px;" |
https://image.eveonline.com/Type/2605_32.png
https://image.eveonline.com/Type/2605_32.png
| style="background-color:#222222; padding:3px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP)
| style="background-color:#222222; padding:0px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
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| style="background-color:#222222; padding:4px;" | {{co|coral|Hyperspatial Velocity Optimizer II}} (+25% warp speed, +10% signature)
| style="background-color:#222222; padding:4px;" | {{co|coral|Hyperspatial Velocity Optimizer II}} (+25% warp speed, +10% signature)
|}
|}
Note: you can only fit up to three Hyperspatial Accelerators on any ship.
Note: You can only fit up to three Hyperspatial Accelerators on any ship.


== Fitting enough tank not to be worth ganking ==
== Fitting enough tank not to be worth ganking ==
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|}
|}


==== Improving your armour tank ====
==== Improving your armor tank ====
Fitting an armour tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armour compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armour plates.
Fitting an armor tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armor compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armor plates.


As such it might not be something you'll be doing as a young capsuleer, but for people with high armour support skills flying certain ships (with more armour than structure hp) it might be slightly stronger than the structure approach mentioned above.
As such it might not be something you'll be doing as a young capsuleer, but for people with high armor support skills flying certain ships (with more armor than structure hp) it might be slightly stronger than the structure approach mentioned above.
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:module_icon_damage_control_tech2.png|32px|link=]]
| style="background-color:#111111; padding:0px;" | [[image:module_icon_damage_control_tech2.png|32px|link=]]
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (60% overall structure resists)
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (15% overall armor resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/11269_32.png
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/11269_32.png
| style="background-color:#222222; padding:4px;" | {{co|coral|Energized Adaptive Nano Membrane II}} (+25% overall armour resists)
| style="background-color:#222222; padding:4px;" | {{co|coral|Energized Adaptive Nano Membrane II}} (+25% overall armor resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
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==== Improving your shield tank ====
==== Improving your shield tank ====
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).
One of the great pros of shield tanking is that low slots remain free, this allows you to fit for either speed or another layer of tank (armor or structure) depending on your preference.
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
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| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/3841_32.png
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/3841_32.png
| style="background-color:#222222; padding:4px;" | {{co|coral|Large Shield Extender II}} (+2,625 base shield hp)
| style="background-color:#222222; padding:4px;" | {{co|coral|Large Shield Extender II}} (+2,600 base shield hp)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/26302_32.png
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/26438_32.png
| style="background-color:#222222; padding:4px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
| style="background-color:#222222; padding:4px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
|}
|}