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User:Qwer Stoneghost/Old user page: Difference between revisions

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== Fitting Examples==
== Thinking About Fitting ==
The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu.
The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu.


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Navigation Skills
Navigation Skills


You should regard the fits shown here as templates. They do not tell you exactly which items to put in your ship. Instead, they give you a set of items that other pilots have found useful, which you will have to juggle to fit your skills, strategy and experience.
== Fitting Examples==
 
You should regard the fits shown here as templates. They do not intend to tell you exactly which items to put in your ship. Instead, they give you a set of items that other pilots have found useful, which you will probably have to juggle to fit your skills, strategy and experience.
 


=== Frigate Class ===
=== Frigate Class ===
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=== Destroyer Class ===
=== Destroyer Class ===
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;"
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;"
|+ '''Minmatar [[Breacher]] PVP Solo'''
|+ '''Minmatar [[Talwar]] Fleet Bombardment'''
|+ ''<small>Adjust items as needed to accomplish an acceptable fit</small>''
|+ ''<small>Adjust items as needed to accomplish an acceptable fit</small>''
! scope="col" width="15px" style="background-color:#222222;"  | #
! scope="col" width="15px" style="background-color:#222222;"  | #
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! scope="col" width="350px" style="background-color:#222222;" | Notes  
! scope="col" width="350px" style="background-color:#222222;" | Notes  
|-  
|-  
| 3|| Rocket Launcher || Prefer T2 for higher rate of fire
| 7|| Light Missile Launcher || T1 are fine here,  look for a type that will improve firing rate
|-  
|-  
| 1|| Afterburner || Prefer T2 for PvP
| 1|| 1MN Microwarpdrive || Ship bonus reduces the signature radius penalty for microwarp
|-  
|-  
| 1|| Medium Shield Booster || Ancillary version preferred because it uses Cap Booster Charges
| 1|| Medium Shield Booster ||
|-  
|-  
| 1|| Stasis Webifier ||  
| 1|| Prototype Sensor Booster || Use the Targeting Range Script
|-  
|-  
| 1|| Warp Scrambler ||
| 1|| Low Frequency Sensor Suppressor ||  
|-  
|-  
| 1|| Damage Control || T2 is preferred
| 1|| Damage Control ||  
|-  
|-  
| 1|| Nanofiber Internal Structure || T2 preferred, +velocity, +maneuverability, -hull strength
| 1|| Nanofiber Internal Structure || +velocity, +maneuverability, -hull strength
|-  
|-  
| 1|| Ballistic Control System || T2 preferred, +rate of fire, +damage
| 1|| Ballistic Control System || +rate of fire, +damage
|-  
|-  
| 2|| Drones || T2 Preferred, Hobgoblins often used for PvP
| || Missiles || Use Nova (explosive) damage type missiles as the ship is bonused for them
|-  
|-  
| 1|| Rig: Small Anti-EM Screen Reinforcer || +EM resistance, +signature radius
| 1|| Rig: Small Hydraulic Bay Thrusters I || +
|-  
|-  
| 1|| Rig: Small Anti-Thermal Screen Reinforcer || +Thermal resistance, +signature radius
| 1|| Rig: Small Auxiliary Thrusters || +
|-  
|-  
| 1|| Rig: Small Core Defense Operational Solidifier || Reduces the duration of shield booster cycles, +signature radius
| 1|| Rig: Small Low Friction Nozzle Joints || +
|}
|}


Minmatar Frigate bonuses (per skill level):
Minmatar Destroyer bonuses (per skill level):
* 5% bonus to Light Missile and Rocket rate of fire
5% bonus to explosive Light Missile and Rocket damage
* 7.5% bonus to Shield Booster amount
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
50% bonus to Light Missile and Rocket max velocity


This fit builds on the bonus for Shield Booster. The two drones provide significant support for close-in PvP action with Rockets. Note that T2 drones require two level V drone skills ... a considerable investment. This fit is best for pilots who are thinking about using drones in larger ships later on.
This is a fleet build that is designed to deliver heavy damage from range while other ships tackle the targets. Note that this is an inexpensive T1 fit that requires relatively low level skills. This is consistent with fleet combat in a ship that has little defense.  


The Ancillary Medium Shield Booster uses Cap Booster charges to power itself, thus reducing the draw on the ship's capacitor. This is an effective approach in PvP fights, which tend to be fairly short.
Note that the rigs all focus on speed and maneuverability. This ship needs to be fast and nimble as it cannot take many direct hits.


Focus on:
Focus on:
* {{sk|Missile Launcher Operation|III}}  - to get T2 Rocket Launchers
* Light Missile skills to improve damage and range
* {{sk|Hull Upgrades|IV}} - to get T2 Damage Control
* Navigation skills to improve speed and maneuverability
* {{sk|Light Drone Operation|V}}, {{sk|Drones|V}} - to get T2 drones


=== Cruiser Class ===
=== Cruiser Class ===