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Medical boosters: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Small copy edit to start.
Al hubbard (talk | contribs)
Types of boosters: Added icons and color to hopefully make the table more legible....
Line 13: Line 13:
! style="background-color: #333333; width:20px" rowspan="2" | Slot
! style="background-color: #333333; width:20px" rowspan="2" | Slot
! style="background-color: #333333; width:80px" colspan="4" | Bonuses by grade
! style="background-color: #333333; width:80px" colspan="4" | Bonuses by grade
! style="background-color: #333333; width:200px" rowspan="2" | Potential side effects
! style="background-color: #333333; width:200px" rowspan="2" colspan="4" | Potential side effects
|-  
|-  
! style="background-color: #454545; width:20px" | Synth
! style="background-color: #363636; width:20px" | Synth
! style="background-color: #454545; width:20px" | Standard
! style="background-color: #393939; width:20px" | Standard
! style="background-color: #454545; width:20px" | Improved
! style="background-color: #424242; width:20px" | Improved
! style="background-color: #454545; width:20px" | Strong
! style="background-color: #454545; width:20px" | Strong
|-
|-
| Blue Pill
| Blue Pill
| Shield boosting amount
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting amount
| 1
| 1
| +3%
| style="background:#00040D;" | +3%
| +20%
| style="background:#00081A;" | +20%
| +25%
| style="background:#000B24;" | +25%
| +30%
| style="background:#00123B;" | +30%
| Shield capacity, Turret optimal range, Missile explosion velocity, Capacitor capacity
| style="background:#140300;" | Capacitor capacity
| style="background:#140300;" | Missile explosion velocity
| style="background:#140300;" | Shield capacity
| style="background:#140300;" | Turret optimal range
|-
|-
| Exile
| Exile
| Armor repair amount
| style="background:#00123B;" data-sort-value="A" | {{icon|armor repair|24}}Armor repair amount
| 1
| 1
| +3%
| style="background:#00040D;" | +3%
| +20%
| style="background:#00081A;" | +20%
| +25%
| style="background:#000B24;" | +25%
| +30%
| style="background:#00123B;" | +30%
| Armor hitpoint, Turret tracking, Missile explosion radius, Capacitor capacity
| style="background:#140300;" | Armor hitpoints
| style="background:#140300;" | Capacitor capacity
| style="background:#140300;" | Missile explosion radius
| style="background:#140300;" | Turret tracking
|-
|-
| Mindflood
| Mindflood
| Capacitor capacity
| style="background:#00123B;" data-sort-value="C" | [[File:Icon capacitor capacity.png|24px]]Capacitor capacity
| 1
| 1
| +3%
| style="background:#00040D;" | +3%
| +10%
| style="background:#00081A;" | +10%
| +15%
| style="background:#000B24;" | +15%
| +20%
| style="background:#00123B;" | +20%
| Armor repair amount, Shield boosting amount, Turret optimal range, Missile explosion radius
| style="background:#140300;" | Armor repair amount
| style="background:#140300;" | Missile explosion radius
| style="background:#140300;" | Shield boosting amount
| style="background:#140300;" | Turret optimal range
|-
|-
| X-Instinct
| X-Instinct
| Signature radius
| style="background:#00123B;" data-sort-value="S" | {{icon|sig|24}}Signature radius
| 1
| 1
| -2.25%
| style="background:#00040D;" | -2.25%
| -7.5%
| style="background:#00081A;" | -7.5%
| -11.25%
| style="background:#000B24;" | -11.25%
| -15%
| style="background:#00123B;" | -15%
| Armor hitpoint, Shield capacity, Turret falloff, Missile velocity
| style="background:#140300;" | Armor hitpoints
| style="background:#140300;" | Missile velocity
| style="background:#140300;" | Shield capacity
| style="background:#140300;" | Turret falloff
|-
|-
| Drop
| Drop
| Tracking speed
| style="background:#00123B;" data-sort-value="T" | {{icon|tracking|24}}Tracking speed
| 2
| 2
| +3%
| style="background:#00040D;" | +3%
| +25%
| style="background:#00081A;" | +25%
| +31.25%
| style="background:#000B24;" | +31.25%
| +37.5%
| style="background:#00123B;" | +37.5%
| Armor repair amount, Shield capacity, Turret falloff, Velocity  
| style="background:#140300;" | Armor repair amount
| style="background:#140300;" | Shield capacity
| style="background:#140300;" | Turret falloff
| style="background:#140300;" | Velocity  
|-
|-
| Frentix
| Frentix
| Optimal range
| style="background:#00123B;" data-sort-value="O" | {{icon|range|24}}Optimal range
| 2
| 2
| +3%
| style="background:#00040D;" | +3%
| +10%
| style="background:#00081A;" | +10%
| +15%
| style="background:#000B24;" | +15%
| +20%
| style="background:#00123B;" | +20%
| Armor hitpoint, Shield boosting amount, Turret tracking, Velocity  
| style="background:#140300;" | Armor hitpoints
| style="background:#140300;" | Shield boosting amount
| style="background:#140300;" | Turret tracking
| style="background:#140300;" | Velocity  
|-
|-
| Sooth Sayer
| Sooth Sayer
| Falloff range
| style="background:#00123B;" data-sort-value="F" | {{icon|range|24}}Falloff range
| 2
| 2
| +3%
| style="background:#00040D;" | +3%
| +10%
| style="background:#00081A;" | +10%
| +15%
| style="background:#000B24;" | +15%
| +20%
| style="background:#00123B;" | +20%
| Armor repair amount, Shield capacity, Turret optimal range, Velocity
| style="background:#140300;" | Armor repair amount
| style="background:#140300;" | Shield capacity
| style="background:#140300;" | Turret optimal range
| style="background:#140300;" | Velocity
|-
|-
| Crash
| Crash
| Missile explosion radius
| style="background:#00123B;" data-sort-value="M" | {{icon|ex damage|24}}Missile explosion radius
| 3
| 3
| -3%
| style="background:#00040D;" | -3%
| -20%
| style="background:#00081A;" | -20%
| -25%
| style="background:#000B24;" | -25%
| -30%
| style="background:#00123B;" | -30%
| Armor hitpoint, Shield boosting amount, Missile velocity, Velocity
| style="background:#140300;" | Armor hitpoints
| style="background:#140300;" | Missile velocity
| style="background:#140300;" | Shield boosting amount
| style="background:#140300;" | Velocity
|}
|}