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| == Meta Levels == | | == Meta Levels == |
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| Each row will list a "Meta" level for that piece of equipment. Meta can be used as a rough estimate of it's value in combat and ranges from 0 to 8. The higher the value generally the more punch it can deliver in combat AND it will have a correspondingly higher price.
| | [[Techs, Tiers and Meta levels|Meta levels]] ranges from 0 to 10 and can be used as a rough estimate of an item's value in combat. The meta also level gives an indication of where or how the equipment can be obtained. Typically, higher meta level gear is more expensive. |
| Actual combat effectiveness depends highly on pilot skills and tactics. And current prices in Eve are highly volatile depending on many factors. ( Values are provided for comparison purposes only, pilots' actual mileage may vary. )
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| Also the meta level gives an indication of where or how the equipment can be obtained:
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| {| border="1"
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| ! Meta !! Note(s)
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| || 0 || These are the standard baseline for launchers of that class and can be manufactured from T1 BPO's and BPC's.
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| || 1-4 || These are dropped from NPC's during missions or in belts below 0.9 security status. Availability is variable and prices fluctuate wildly.
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| || 5 || These are the Tech II launchers and can be manufactured from T2 BPC's which must be researched from T1 BPO's or BPC's. These are also the only launchers that can fire T2 ammo and benefit from the specialization skills.
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| || 6 || These are available from Storyline Missions. They may be sold but price and availability is highly variable. Note that these launchers are Tech level 1 items and thus cannot use T2 ammunition nor do they benefit from the specialization skills.
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| || 7-8 || These are faction equipment available from the loyalty point store of faction agents and from some rare spawns. Note that these launchers are Tech level 1 items and thus cannot use T2 ammunition nor do they benefit from the specialization skills.
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| |}
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| NOTE: Any launcher type and meta level can be looted from destroyed player ships though which equipment is dropped and which is destroyed is highly random.
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