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== Fitting Missile Systems == | == Fitting Missile Systems == | ||
Meta levels vary from 1 to 10 and give a very rough estimate of the item's value in combat. | |||
Item prices can vary dramatically from system to system, but typically, higher meta level gear is more expensive, and the most widely used gear is less expensive (because industrialists manufacture more of it). | |||
=== Missile Varieties === | === Missile Varieties === | ||
In general, different types of missiles vary the xxxx. | |||
{| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;" | |||
|+ '''Comparison of Missile Varieties''' | |||
|+ <small>''' "+" = 0 to 10%, "++" = 10 to 19%, "+++" = more than 29%'''</small> | |||
! scope="col" width="80px" style="background-color:#222222;"| Name | |||
! scope="col" width="80px" style="background-color:#222222;"| Meta | |||
! scope="col" width="80px" style="background-color:#222222;"| Flight Time | |||
! scope="col" width="80px" style="background-color:#222222;"| Velocity | |||
! scope="col" width="80px" style="background-color:#222222;"| Explosion Radius | |||
! scope="col" width="80px" style="background-color:#222222;"| Explosion Velocity | |||
! scope="col" width="80px" style="background-color:#222222;"| Base Damage | |||
|- | |||
|| BASIC I || 0 ||0 ||0 || 0 || | |||
|- | |||
|| xxxxx || 1 || + || ++ || 0 || ++ | |||
|- | |||
|| Limos || 2 || + ||+ || 0 || + | |||
|- | |||
|| TE-2100 || 3 || + || + || | 0 || + | |||
|- | |||
|| Arbalest || 4 || ++ || ++ || 0 || ++ | |||
|- | |||
|| Light II || 5 || ++ || +++ || -- || -- | |||
|- | |||
|| Gallows || 6 || + || 0 || ++ || ++ | |||
|- | |||
|| Domination || 7 || ++ || 0 || 0 || ++ | |||
|- | |||
|| Republic Fleet || 7 || ++ || +++ || 0 || ++ | |||
|- | |||
|| True Sansha || 7 ||++ || +++ || 0 || ++ | |||
|- | |||
|| Caldari Navy || 8 || +++ || + || ++ || -- | |||
|- | |||
|| Dread Gurista || 8 || +++ || + || ++ || -- | |||
|} | |||
As always in fitting, utility trades off against cost and destruction. There is little sense in fitting expensive equipment if you have a reasonable chance of losing the ship in combat. That said, it is fair to note that xxxxx are the most used T1 missiles. | |||
=== Launcher Varieties === | === Launcher Varieties === | ||
In general, different types of launchers vary the firing rate, shots per load, and power grid and cpu requirements of the launcher | In general, different types of launchers vary the firing rate, shots per load, and power grid and cpu requirements of the launcher. | ||
{| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;" | ||
|+ '''Comparison of Launcher | |+ '''Comparison of Launcher Varieties''' | ||
|+ <small>''' "+" = 0 to 10%, "++" = 10 to 19%, "+++" = more than 29%'''</small> | |+ <small>''' "+" = 0 to 10%, "++" = 10 to 19%, "+++" = more than 29%'''</small> | ||
! scope="col" width="80px" style="background-color:#222222;"| Name | ! scope="col" width="80px" style="background-color:#222222;"| Name | ||
| Line 850: | Line 892: | ||
=== Support Equipment === | === Support Equipment === | ||
There are a few modules and rigs which affect missiles. | |||
Missile Guidance Computers – these are active, scriptable, mid slot modules that give bonuses to missile velocity, missile flight time, explosion radius of missiles, and explosion velocity of missiles. Using ‘Missile Precision Script’ or ‘Missile Range Script’ you can double the bonus to either range or application, sacrificing the other. | |||
Ballistic Control Systems - these are passive, low slot modules which increase missile damage and rate of fire. | |||
Missile Guidance Enhancers – these are passive, low slot modules that give bonuses to missile velocity, missile flight time, explosion radius of missiles, and explosion velocity of missiles. | |||
There are also numerous rigs which affect missiles, all at the cost of increased CPU requirements for launchers. | |||
Bay Loading Accelerator - Increases missile launchers' rate of fire. | |||
Hydraulic Bay Thrusters - Increases missile velocity. | |||
Rocket Fuel Cache Partition - Increases missile flight time. | |||
Warhead Calefaction Catalyst - Increases missile damage. | |||
Warhead Flare Catalyst - Increases explosion velocity. | |||
Warhead Rigor Catalyst - Decreases explosion radius. | |||