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== Fitting Missile Weapons Systems == | == Fitting Missile Weapons Systems == | ||
Because the numbers differ for each class of missile or launcher, the values listed in these charts are presented as percentage variations from the Tech I Standard item. These will give you a clear picture of the differences between items. For the exact data needed in fitting, you should use the in game [[Compare tool|Compare Tool]]. (''By the time you go to the Tool, you will usually be down to two or three items, and the comparison will be easy to set up.'') | |||
Item prices can vary dramatically from system to system, but typically, higher meta level gear is more expensive, and the most widely used gear is less expensive (because industrialists manufacture more of it). [[Techs, Tiers and Meta levels|Meta levels]] vary from 1 to 10 and give a very rough estimate of the item's value in combat. | |||
Item prices can vary dramatically from system to system, but typically, higher meta level gear is more expensive, and the most widely used gear is less expensive (because industrialists manufacture more of it). | |||
=== Missile Varieties === | === Missile Varieties === | ||
In general, different types of missiles vary the | In general, different types of missiles vary the Flight Time, Explosion Radius, Explosion Velocity and Base Damage. Specific values are different for each class of missile - this chart lists the percentage variation from the standard missile in each class. | ||
{| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||
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! scope="col" width="100px" style="background-color:#222222;" | Name | ! scope="col" width="100px" style="background-color:#222222;" | Name | ||
! scope="col" width="50px" style="background-color:#222222;" | Meta | ! scope="col" width="50px" style="background-color:#222222;" | Meta | ||
! scope="col" width="50px" style="background-color:#222222;" | Flight Time | ! scope="col" width="50px" style="background-color:#222222;" | Flight Time % | ||
! scope="col" width="50px" style="background-color:#222222;" | Velocity | ! scope="col" width="50px" style="background-color:#222222;" | Velocity % | ||
! scope="col" width="50px" style="background-color:#222222;" | Explosion Radius | ! scope="col" width="50px" style="background-color:#222222;" | Explosion Radius % | ||
! scope="col" width="50px" style="background-color:#222222;" | Explosion Velocity | ! scope="col" width="50px" style="background-color:#222222;" | Explosion Velocity % | ||
! scope="col" width="50px" style="background-color:#222222;" | Base Damage | ! scope="col" width="50px" style="background-color:#222222;" | Base Damage % | ||
|- | |- | ||
| Standard || 1 || 0 || 0 || 0 || 0 || 0 | | Standard || 1 || 0 || 0 || 0 || 0 || 0 | ||