Difference between revisions of "Planetary Commodities"
(Add some initial tables) |
(Add another table and a purposefull easter egg typo) |
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− | These combinations are possible in [[Planetary Buildings#Basic_Industry_Facility|Basic Industry Facilities]] and only take one Resource (P0) | + | These combinations are possible in [[Planetary Buildings#Basic_Industry_Facility | Basic Industry Facilities]] and only take one Resource (P0) |
− | {| style="color: black;font-weight:bold" | + | {| style="color: black; font-weight: bold; width: 100%" |
! style="color: white;" | Resource !! style="color: white;" | P1 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ! style="color: white;" | Resource !! style="color: white;" | P1 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ||
|- | |- | ||
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== Tier 2 (P2) == | == Tier 2 (P2) == | ||
− | These combinations are possible in [[Planetary Buildings#Advanced_Industry_Facility |Advanced Industry Facilities]] and take two P1 items each | + | These combinations are possible in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]] and take two P1 items each |
− | {| style="color: black;font-weight:bold" | + | {| style="color: black;font-weight:bold; width: 100%" |
! style="color: white;" | Input 1: P1 !! style="color: white;" | Input 2: P1 !! style="color: white;" | P2 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ! style="color: white;" | Input 1: P1 !! style="color: white;" | Input 2: P1 !! style="color: white;" | P2 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ||
|- | |- | ||
− | | bgcolor=lightgreen | Precious Metals || bgcolor= | + | | bgcolor=lightgreen | Precious Metals || bgcolor=lightgreen | Biofuels || bgcolor=aqua| Biocells || bgcolor=orange | None known || bgcolor=brown | ? || |
|- | |- | ||
| bgcolor=lightgreen | Toxic Metals || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua| Construction Blocks || bgcolor=orange | None known || bgcolor=brown | ? || | | bgcolor=lightgreen | Toxic Metals || bgcolor=lightgreen | Reactive Metals || bgcolor=aqua| Construction Blocks || bgcolor=orange | None known || bgcolor=brown | ? || | ||
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== Tier 3 (P3) == | == Tier 3 (P3) == | ||
− | These combinations are possible in [[Planetary Buildings#Advanced_Industry_Facility |Advanced Industry Facilities]] and take two or three P2 items each | + | These combinations are possible in [[Planetary Buildings#Advanced_Industry_Facility | Advanced Industry Facilities]] and take two or three P2 items each |
− | {| style="color: black;font-weight:bold" | + | {| style="color: black;font-weight:bold; width: 100%" |
! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ! style="color: white;" | Input 1: P2 !! style="color: white;" | Input 2: P2 !! style="color: white;" | Input 3: P2 !! style="color: white;" | P3 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ||
|- | |- | ||
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|- | |- | ||
| bgcolor=aqua| Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=skyblue | Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? || | | bgcolor=aqua| Mechanical Parts || bgcolor=aqua| Consumer Electronics || bgcolor=aqua| N/A || bgcolor=skyblue | Robotics || bgcolor=blueviolet | POS Fuel || bgcolor=brown | ? || | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Tier 4 (P4) == | ||
+ | |||
+ | These combinations are possible in [[Planetary Buildings#High_Tech_Production_Plant | High Tech Production Plants]] and take either three P3 items each or two P3 and one P1 item. | ||
+ | |||
+ | |||
+ | {| style="color: black;font-weight:bold; width: 100%" | ||
+ | ! style="color: white;" | Input 1: P3 !! style="color: white;" | Input 2: P3 !! style="color: white;" | Input 3: P1/3 !! style="color: white;" | P4 result !! style="color: white;" | Immediate Uses !! style="color: white;" | Component in other Commodities | ||
+ | |- | ||
+ | | bgcolor=skyblue | Neocons || bgcolor=skyblue | Data Chips || bgcolor=skyblue | High-Tech Transmitters || bgcolor=pink | Broadcast Node || bgcolor=orange | None known || bgcolor=brown | ? || | ||
+ | |- | ||
+ | | bgcolor=skyblue | Gel-Matrix Biopaste || bgcolor=skyblue | Hazmat Detection Systems || bgcolor=skyblue | Planetary Vehicles || bgcolor=pink | Integrity Response Drones || bgcolor=orange | None known || bgcolor=brown | ? || | ||
+ | |- | ||
+ | | bgcolor=skyblue | Industrial Explosives || bgcolor=skyblue | Ukomi Super Conductors || bgcolor=lightgreen | Reactive Metals || bgcolor=pink | Nano-Factory || bgcolor=orange | None known || bgcolor=brown | ? || | ||
|} | |} |
Revision as of 22:15, 8 May 2010
Cervator is tinkering with crazy tables here. It might just be a dead-end experiment, or it may provide a better overview than on Planetary Industry leaving it able to better focus on the process of running industry.
Inspiration drawn from https://spreadsheets.google.com/ccc?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&hl=en
Tier 1 (P1)
These combinations are possible in Basic Industry Facilities and only take one Resource (P0)
Resource | P1 result | Immediate Uses | Component in other Commodities | |
---|---|---|---|---|
Aqueous Liquids | Water | None known | Coolant, Super Conductors, Test Cultures, Water-Cooled CPU, Sterile Conduits | |
Autotrophs | Industrial Fibers | None known | ? | |
stuff.. | stuff.. | None known | ? | |
Noble Gas | Oxygen | POS Fuel | ? |
Tier 2 (P2)
These combinations are possible in Advanced Industry Facilities and take two P1 items each
Input 1: P1 | Input 2: P1 | P2 result | Immediate Uses | Component in other Commodities | |
---|---|---|---|---|---|
Precious Metals | Biofuels | Biocells | None known | ? | |
Toxic Metals | Reactive Metals | Construction Blocks | None known | ? | |
Chiral Structures | Toxic Metals | Consumer Electronics | None known | ? | |
Water | Electrolytes | Coolant | POS Fuel | ? |
Tier 3 (P3)
These combinations are possible in Advanced Industry Facilities and take two or three P2 items each
Input 1: P2 | Input 2: P2 | Input 3: P2 | P3 result | Immediate Uses | Component in other Commodities | |
---|---|---|---|---|---|---|
Nanites | Livestock | Construction Blocks | Biotech Research Reports | None known | ? | |
stuff... | stuff... | stuff... | stuff... | None known | ? | |
Mechanical Parts | Consumer Electronics | N/A | Robotics | POS Fuel | ? |
Tier 4 (P4)
These combinations are possible in High Tech Production Plants and take either three P3 items each or two P3 and one P1 item.
Input 1: P3 | Input 2: P3 | Input 3: P1/3 | P4 result | Immediate Uses | Component in other Commodities | |
---|---|---|---|---|---|---|
Neocons | Data Chips | High-Tech Transmitters | Broadcast Node | None known | ? | |
Gel-Matrix Biopaste | Hazmat Detection Systems | Planetary Vehicles | Integrity Response Drones | None known | ? | |
Industrial Explosives | Ukomi Super Conductors | Reactive Metals | Nano-Factory | None known | ? |