More actions
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==== Fleet Roles ==== | ==== Fleet Roles ==== | ||
As noted in the article on [[Missile Damage]] | As noted in the article on [[Missile Damage]]: | ||
{{Color box | color=#222222 | border=#ffeeee | While a missile can apply up to 100% of the Base Damage to a ship in some situations, damage is often reduced by two factors: | {{Color box | color=#222222 | border=#ffeeee | While a missile can apply up to 100% of the Base Damage to a ship in some situations, damage is often reduced by two factors: | ||
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* If the signature radius of the target ship is smaller than explosion radius of the missile. Think of this as a small ship flying through a large explosion and only being hit by a part of it. }} | * If the signature radius of the target ship is smaller than explosion radius of the missile. Think of this as a small ship flying through a large explosion and only being hit by a part of it. }} | ||
Because of this missiles are usually most effective against bigger, slower ships. To this end, missile ships often find themselves in the "sniper" role, assigned to picking off specific targets (''such as logistics vessels'') in the enemy fleet. In small fleet encounters there may be few, if any, such targets, and the encounter may in fact be over before the missile ships damage begins to matter. As a result, missile ships are most often found in larger fleets. | |||
==== Kiting ==== | ==== Kiting ==== | ||