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The Launcher fits shown below can be accomplished with various types of the given equipment class. Where a Light Missile Launcher is called for, for example, you might use Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The equipment data and example fits shown here should be treated as templates. You will need to mix and match as needed to accommodate the characteristics of your ship and your own skills. | The Launcher fits shown below can be accomplished with various types of the given equipment class. Where a Light Missile Launcher is called for, for example, you might use Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The equipment data and example fits shown here should be treated as templates. You will need to mix and match as needed to accommodate the characteristics of your ship and your own skills. | ||
=== Basic Fitting Skills === | === Basic Ship Fitting Skills === | ||
As you improve these skills, you need less and less powergrid and cpu capacity to fit various items to your ship. This in turn allows you to fit more powerful equipment. Therefore, these skills should be trained immediately to Level III, and higher as soon as that becomes feasible. | As you improve these skills, you need less and less powergrid and cpu capacity to fit various items to your ship. This in turn allows you to fit more powerful equipment. Therefore, these skills should be trained immediately to Level III, and higher as soon as that becomes feasible. | ||
* {{sk|CPU Management}}: 5% more CPU per level | * {{sk|CPU Management}}: 5% more CPU per level | ||