Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fitting missile launchers: Difference between revisions

From EVE University Wiki
Line 14: Line 14:
* {{sk|Electronics Upgrades}}: 5% less CPU needed for sensor upgrades such as signal amplifiers, co-processors, and similar equipment
* {{sk|Electronics Upgrades}}: 5% less CPU needed for sensor upgrades such as signal amplifiers, co-processors, and similar equipment
* {{sk|Energy Grid Upgrades}}: 5% less CPU needed for power upgrades such as power diagnostic units, capacitor batteries, and similar equipment
* {{sk|Energy Grid Upgrades}}: 5% less CPU needed for power upgrades such as power diagnostic units, capacitor batteries, and similar equipment
Because shields are commonly used to tank missile ships, this skill is often trained to a high level.
* {{sk|Shield Upgrades}}: 5% less powergrid need for shield extenders, shield rechargers, and similar equipment


As weapons are often a primary concern, this skill is frequently acquired and trained:
As weapons are often a primary concern, this skill is frequently acquired and trained:
* {{sk|Advanced Weapon Upgrades}} (''requires Weapon Upgrades V''): 2% less powergrid needed for weapons per level
* {{sk|Advanced Weapon Upgrades}} (''requires Weapon Upgrades V''): 2% less powergrid needed for weapons per level
Because shields are commonly used to tank missile ships, this skill is often trained to a high level.
* {{sk|Shield Upgrades}} : 5% less powergrid need for shield extenders, shield rechargers, and similar equipment


=== Primary Missile Skills and Specializations ===
=== Primary Missile Skills and Specializations ===