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* {{sk|Electronics Upgrades}}: 5% less CPU needed for sensor upgrades such as signal amplifiers, co-processors, and similar equipment | * {{sk|Electronics Upgrades}}: 5% less CPU needed for sensor upgrades such as signal amplifiers, co-processors, and similar equipment | ||
* {{sk|Energy Grid Upgrades}}: 5% less CPU needed for power upgrades such as power diagnostic units, capacitor batteries, and similar equipment | * {{sk|Energy Grid Upgrades}}: 5% less CPU needed for power upgrades such as power diagnostic units, capacitor batteries, and similar equipment | ||
Because shields are commonly used to tank missile ships, this skill is often trained to a high level. | |||
* {{sk|Shield Upgrades}}: 5% less powergrid need for shield extenders, shield rechargers, and similar equipment | |||
As weapons are often a primary concern, this skill is frequently acquired and trained: | As weapons are often a primary concern, this skill is frequently acquired and trained: | ||
* {{sk|Advanced Weapon Upgrades}} (''requires Weapon Upgrades V''): 2% less powergrid needed for weapons per level | * {{sk|Advanced Weapon Upgrades}} (''requires Weapon Upgrades V''): 2% less powergrid needed for weapons per level | ||
=== Primary Missile Skills and Specializations === | === Primary Missile Skills and Specializations === | ||