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Orbital strikes: Difference between revisions

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{{Work in Progress}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvP]]
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==Performing Orbital Strikes==
==Performing Orbital Strikes==
[[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]]
[[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]]
EVE capsuleers must travel to the solar system where the battle is taking place. Once in the system, the pilot can use the context (right click) menu to warp to the district satellite (e.g. Planets > Planet I > Districts > Ditrict 1 > Warp To). It is very important to note that once anyone is on grid with the sattelite
EVE capsuleers must travel to the solar system where the battle is taking place. Once in the system, the pilot can use the context (right click) menu to warp to the district satellite (e.g. Planets > Planet I > Districts > Ditrict 1 > Warp To). It is very important to note that once anyone is on grid with the sattelite even if cloaked, the sattelite will be visible on the overview of everyone else in system (similar to [[Jump_Drives_and_Cynosural_Fields#Cynosural_Fields|Cynos]]). This means that anyone can warp to the sattelite directly, which poses a lot of risk to the pilot. Thus pilots should be always watching local and [[Directional_Scanner_Guide|D-Scan]] for any hostile ships.


===Connecting to the District===
To be able to receive orbital strike requests, pilots must connect to the district by clicking on the planet overlay shown in the picture (the blue circle on the planet surface). The pilot should always be within 10 KM of the district satellite at all times or else the connection will be lost and will need to be reestablished. Once connected, a confirmation message will be displayed and a new chat channel (District) will be opened, allowing the pilot and mercenaries to text and voice chat, if they haven't already been doing so using another channel.
===The Strike Request===
[[File:Dustcoordinatestarget.png|400px|thumb|right|Strike coordinates as a locked target with a mercenary's portrait]]
At this point, all the pilot can do is wait for a strike request.
====On the Ground====
Each individual mercenary fighting gains [[Dust 514: War Points|War Points]] for performing certain actions (e.g. killing enemies, providing logi support, taking objectives, etc.), and these add up to the total pool of WP for the squad. The squad should accumulate enough WP to request one of four tiers of [[Dust 514: Precision strike|Warbarge Strikes]], with stronger types requiring more WP (these do not require EVE orbital support). However, in the presence of friendly EVE orbital support, the squad leader can request the much stronger Orbital Strike instead (comparable to the highest tier of Warbarge Strikes) for the minimum required amount of WP. This can shift the balance of a battle as one side has access to strong strikes much more frequently. Once the required value is reached (300 WP minimum), the squad leader can open their map and request a strike on a specific location or target’s coordinates.
====In Space====
The pilot receives these coordinates in the form of an already locked target with the squad leader's portrait indicating an orbital strike request as shown in the picture. The pilot then can choose to fire their orbital ammo loaded guns against that location, causing devastating damage with the potential of clearing the area from hostiles.
===The Strike===
Friendly fire is enabled in FW and PC battles, hence the devastating strike can hit anything including friendly mercenaries, vehicles, and structures. The location should be carefully and accurately selected by the squad leader to make sure that there are hostiles in the vicinity and that it is free from friendly units. The pilot receives damage notifications and killmails for hitting anything in the vicinity. For FW battles, the pilot also gains LP with the militia for killing enemies. [https://www.youtube.com/watch?v=kp2XvR7Kw-Y This video] illustrates what orbital strikes look like in EVE and DUST simultaneously.


==References==
==References==
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