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Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. This is not just for vanity or fun … the faster you kill the enemies, the sooner you can loot them and move on to the next mission. Because an experienced mission runner does not often die, he or she can use more expensive, more powerful ships and gear and so become more efficient at running missions. | Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. This is not just for vanity or fun … the faster you kill the enemies, the sooner you can loot them and move on to the next mission. Because an experienced mission runner does not often die, he or she can use more expensive, more powerful ships and gear and so become more efficient at running missions. | ||
Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. You want to choose your ammunition, and sometimes change your fittings to match the enemy's damage type. [[npc damage|This page]] provides the NPC information, and includes a chart formatted to be copied to your in-game notepad for quick reference. Some enemies also use one or more forms of electronic warfare, though these | Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. You want to choose your ammunition, and sometimes change your fittings to match the enemy's damage type. [[npc damage|This page]] provides the NPC information, and includes a chart formatted to be copied to your in-game notepad for quick reference. | ||
Some enemies also use one or more forms of electronic warfare, though, with the possible exception of some Level IV missions, these normally will not require any special refitting. | |||
NPCs are more or less immune to most electronic warfare. For example, target painters work … presumably because they improve your capacity without affecting the NPCs. And while capacitor warfare cannot drain an NPC's capacitor, it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span> | NPCs are more or less immune to most electronic warfare. For example, target painters work … presumably because they improve your capacity without affecting the NPCs. And while capacitor warfare cannot drain an NPC's capacitor, it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span> | ||