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NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span> | NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span> | ||
There is no specific "mission gear" - mission ships use the same fittings | There is no specific "mission gear" - mission ships use the same fittings as all other ships. The key is to fit your ship to match your tactical style. | ||
*Kiting: enough speed to stay ahead of the pack, longer ranged guns or missiles, targeting assists, faction ammunition | *Kiting: enough speed to stay ahead of the pack, longer ranged guns or missiles, targeting assists, faction ammunition | ||
*Drones: drone type should match enemy damage weaknesses, high drone damage and range, ship weapons to kill smaller, faster targets | *Drones: drone type should match enemy damage weaknesses, high drone damage and range, ship weapons to kill smaller, faster targets | ||