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User:Cassiel Seraphim/Sandbox4: Difference between revisions

From EVE University Wiki
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{{note box|Create redirects for "skill extractor" to that section and "skill injector" to that section etc.}}
{{note box|Create redirects for "skill extractor" to that section and "skill injector" to that section etc.}}


{|
| valign="top" | __TOC__
| valign="top" |   [[image:skill_trading.jpg|415px|link=]]
|}
= Skill trading =
= Skill trading =
Through the use of a '''Skill Extractor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular market. This new feature opened up new doors for people to adjust their characters:
Through the use of a '''Skill Extractor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular market. This new feature opened up new doors for people to adjust their characters:
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* You can now '''farm skillpoints''' and sell them on the market, much like people '''farm characters''' to sell on the [[Character Bazaar]].
* You can now '''farm skillpoints''' and sell them on the market, much like people '''farm characters''' to sell on the [[Character Bazaar]].


This was introduced to the game in February 2016, following a [http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/ Skill trading in New Eden] devblog released on January 18th.
This was introduced to the game in February 2016, following an initial [http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/ Exploring The Character Bazaar & Skill Trading] devblog back in October 2015 and later the [http://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/ Skill trading in New Eden] devblog released on January 18th.


== Skill Extractors ==
== Lore ==
{|
| valign="middle" | [[image:logo_scc.png|64px|Secure Commerce Commission]]
| valign="middle" | [http://community.eveonline.com/news/news-channels/world-news/scc-authorizes-trading-in-transneural-skill-extraction-and-injection-products/ SCC Authorizes Trading in Transneural Skill Extraction and Injection Products]<br>2016-02-08 16:43 - By Lina Ambre
|}
{{quote|YULAI — Capsuleers are to be permitted to trade so-called "Skill Extractors" and "Skill Injectors" according to a market activity notification issued by the Secure Commerce Commission today. Trade in the transneural skill extraction and injection products – devices said to be capable of "reading out synaptic patterns and laying them down in new combinations with skillbook data" – is to be authorized and controlled from 9th February YC118, under the capsuleer support provisions of the Yulai Convention.
 
Understood to be a development and refinement of neural interface and transneural scanning technologies used by capsuleers, the skill extraction and injection techniques have apparently been made available by the Society of Conscious Thought. In an appendix to the notification, the SCC confirmed that the technology has been extensively tested and used by the SoCT for some years as part of several special educational programs. As the SCC appendix notes: “One of the leading specialist education providers in New Eden, the Society of Conscious Thought has supplied ample data establishing the safety and reliability of this novel technique for learning pathway resolution and reassignment.”
 
The SCC notice makes clear that the transneural skill extraction and injection technology is not authorized for sale to non-capsuleers due to the "destructive reading" method of the extraction device. The primary source for Skill Extractors will be the commissaries, trading under the name "New Eden Store", found in every space station's secured capsuleer zone. Since the demise of the Noble Exchange, following Noble Appliance's loss of the commissary contract after an SCC investigation into pricing manipulation, the New Eden Store brand has been operated by a board believed to include representatives of Cromeaux Inc., Genolution, Modern Finances and Khanid Innovation.
 
In a development that may be related, the Scope has learned that representatives of Genolution, Impro and X-Sense were called to a meeting with the CONCORD Inner Circle this past week. There has been no official confirmation of this meeting by CONCORD despite repeated requests for comment.}}
= Skill Extractors =
It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind.
It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind.


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==== Limitations ====
==== Limitations ====
* A single extractor holds 500,000 skillpoints (500k), so the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''.
* You need to be logged in through the [http://community.eveonline.com/support/download fully supported game launcher] to use '''Skill Extractors''' (this is to support, but doesn't require, two-factor authentication for skill trading).
* You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down.
* Need to be docked in a station, sitting in your pod.
* Need to be docked in a station/citadel (conjecture as they mention that the injector ends up in your item hangar).
* You need a minimum of 5,500,000 skillpoints to use an extractor (can't drop below 5 million skillpoints).
** A single extractor holds 500,000 skillpoints (500k) and the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''.
** You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down.
* Certain skills cannot be removed, such as:
** {{sk|Infomorph Psychology}}
** {{sk|Advanced Infomorph Psychology}}
** {{sk|Cybernetics}}
** {{sk|Command Center Upgrades}}
** {{sk|Interplanetary Consolidation}}


== Skill Injectors ==
= Skill Injectors =
[[image:skill_injector_prompt.png|thumb|350px|right|Unless dismissed, you'll get this prompt whenever you access your '''Skills''' tab in your '''Character Sheet''' window.]]
It's a consumable item that will give you anywhere from 150,000 - 500,000 '''unallocated skillpoints''' that can be used to boost any of your existing skills or saved for later. The item is destroyed once used.
It's a consumable item that will give you anywhere from 150,000 - 500,000 '''unallocated skillpoints''' that can be used to boost any of your existing skills or saved for later. The item is destroyed once used.